• DocumentCode
    270987
  • Title

    Go-bot, go

  • Author

    Schaeffer, Jonathan ; Müller, Meinard ; Kishimoto, Akihiro

  • Volume
    51
  • Issue
    7
  • fYear
    2014
  • fDate
    Jul-14
  • Firstpage
    48
  • Lastpage
    53
  • Abstract
    For decades, researchers have taught computers to play games in order to test their cognitive abilities against those of humans. In 1997, when an IBM computer called Deep Blue beat Garry Kasparov, the reigning world champion, at chess, many people assumed that computer scientists would eventually develop artificial intelligences that could triumph at any game. Go, however, with its dizzying array of possible moves, continued to stymie the best efforts of AI researchers.
  • Keywords
    Monte Carlo methods; artificial intelligence; computer games; trees (mathematics); AI; Go-playing program; Monte Carlo tree search; artificial intelligence; cognitive ability; Artificial intelligence; Games; Monte Carlo methods; Random sequences;
  • fLanguage
    English
  • Journal_Title
    Spectrum, IEEE
  • Publisher
    ieee
  • ISSN
    0018-9235
  • Type

    jour

  • DOI
    10.1109/MSPEC.2014.6840803
  • Filename
    6840803