DocumentCode
270987
Title
Go-bot, go
Author
Schaeffer, Jonathan ; Müller, Meinard ; Kishimoto, Akihiro
Volume
51
Issue
7
fYear
2014
fDate
Jul-14
Firstpage
48
Lastpage
53
Abstract
For decades, researchers have taught computers to play games in order to test their cognitive abilities against those of humans. In 1997, when an IBM computer called Deep Blue beat Garry Kasparov, the reigning world champion, at chess, many people assumed that computer scientists would eventually develop artificial intelligences that could triumph at any game. Go, however, with its dizzying array of possible moves, continued to stymie the best efforts of AI researchers.
Keywords
Monte Carlo methods; artificial intelligence; computer games; trees (mathematics); AI; Go-playing program; Monte Carlo tree search; artificial intelligence; cognitive ability; Artificial intelligence; Games; Monte Carlo methods; Random sequences;
fLanguage
English
Journal_Title
Spectrum, IEEE
Publisher
ieee
ISSN
0018-9235
Type
jour
DOI
10.1109/MSPEC.2014.6840803
Filename
6840803
Link To Document