DocumentCode
2713701
Title
Skills and preferences: learning from the Nintendo generation
Author
Morice, Jenny
Author_Institution
Sch. of Comput. & Inf. Technol., Griffith Univ., Brisbane, Qld., Australia
fYear
2000
fDate
2000
Firstpage
19
Lastpage
20
Abstract
The current profile of Australian primary school-age children reveals children who are equipped with sophisticated levels of understanding of new technologies and, more importantly, possess the technical expertise with which to apply their knowledge. As commentators have noted the implications for education and the development of educational multimedia in terms of responding to the skills and preferences of the `Nintendo generation´ are significant. This paper discusses these issues and examines the validity and efficacy of the pedagogic emulation of adventure style computer game concept design and use of animated pedagogical agents
Keywords
computer aided instruction; computer games; multimedia computing; software agents; Nintendo generation; adventure style computer game; animated pedagogical agents; educational multimedia; primary school children; technical expertise; Animation; Application software; Australia; Computer science education; Educational institutions; Emulation; Home computing; Information technology; Multimedia systems; TV;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies, 2000. IWALT 2000. Proceedings. International Workshop on
Conference_Location
Palmerston North
Print_ISBN
0-7695-0653-4
Type
conf
DOI
10.1109/IWALT.2000.890555
Filename
890555
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