DocumentCode :
2715691
Title :
On Experiences in a Complex and Competitive Gaming Domain: Reinforcement Learning Meets RoboCup
Author :
Riedmiller, Martin ; Gabel, Thomas
Author_Institution :
Dept. of Math. & Comput. Sci., Osnabruck Univ.
fYear :
2007
fDate :
1-5 April 2007
Firstpage :
17
Lastpage :
23
Abstract :
RoboCup soccer simulation features the challenges of a fully distributed multi-agent domain with continuous state and action spaces, partial observability, as well as noisy perception and action execution. While the application of machine learning techniques in this domain represents a promising idea in itself, the competitive character of RoboCup also evokes the desire to head for the development of learning algorithms that are more than just a proof of concept. In this paper, we report on our experiences and achievements in applying reinforcement learning (RL) methods in the scope of our Brainstormers competition team within the Simulation League of RoboCup during the past years
Keywords :
intelligent robots; learning (artificial intelligence); mobile robots; multi-agent systems; multi-robot systems; sport; Brainstormers competition team; RoboCup soccer simulation; Simulation League of RoboCup; competitive gaming domain; complex gaming domain; distributed multiagent domain; machine learning; neural network; partial observability; reinforcement learning; Brain modeling; Cognitive science; Computational intelligence; Computational modeling; Computer science; Computer simulation; Intelligent robots; Machine learning; Mathematics; Robot kinematics; RoboCup; neural networks; reinforcement learning; robotic soccer simulation; single- and multi-agent learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
Conference_Location :
Honolulu, HI
Print_ISBN :
1-4244-0709-5
Type :
conf
DOI :
10.1109/CIG.2007.368074
Filename :
4219019
Link To Document :
بازگشت