Title :
Evolving Pac-Man Players: Can We Learn from Raw Input?
Author :
Gallagher, Marcus ; Ledwich, Mark
Author_Institution :
Sch. of Inf. Technol. & Electr. Eng., Queensland Univ.
Abstract :
Pac-Man (and variant) computer games have received some recent attention in artificial intelligence research. One reason is that the game provides a platform that is both simple enough to conduct experimental research and complex enough to require non-trivial strategies for successful game-play. This paper describes an approach to developing Pac-Man playing agents that learn game-play based on minimal onscreen information. The agents are based on evolving neural network controllers using a simple evolutionary algorithm. The results show that neuroevolution is able to produce agents that display novice playing ability, with a minimal amount of onscreen information, no knowledge of the rules of the game and a minimally informative fitness function. The limitations of the approach are also discussed, together with possible directions for extending the work towards producing better Pac-Man playing agents
Keywords :
computer games; evolutionary computation; games of skill; neural nets; software agents; Pac-Man; evolutionary algorithm; game-play; minimal onscreen information; multilayer perceptron; neural network controller; neuroevolution; playing agents; real-time computer game; Artificial intelligence; Displays; Evolutionary computation; Neural networks; Evolutionary Algorithm; Multi-layer Perceptron; Neuroevolution; Pac-Man; Real-time Computer Games;
Conference_Titel :
Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
Conference_Location :
Honolulu, HI
Print_ISBN :
1-4244-0709-5
DOI :
10.1109/CIG.2007.368110