• DocumentCode
    2722331
  • Title

    FPS Extensions Modelling ESGs

  • Author

    Rankin, John R. ; Vargas, Sandra Sampayo

  • Author_Institution
    Games Technol. Lab., La Trobe Univ., Bundoora, VIC
  • fYear
    2009
  • fDate
    1-7 Feb. 2009
  • Firstpage
    152
  • Lastpage
    155
  • Abstract
    In this paper we show that the FPS paradigm has metaphorical correspondences with a low level category of ESGs. Extensions of the FPS paradigm lead to simple concept learning lessons analogous to the needs of teachers for the development of low level ESGs for use in classroom teaching. The main FPS extension discussed in this paper is the FSM module. The teacher is not required to recompile any code but simply to provide the data representing the FSM corresponding to each concept learning lesson in the target ESG. The purpose of this research is not to develop the full ESG but rather to show that the FSM module coupled with other extensions to the FPS game development tools provides a means for building future ESG development tools.
  • Keywords
    computer aided instruction; computer games; finite state machines; teaching; classroom teaching; concept learning lesson; data representation; educational serious game; finite state machine; first person shooter extension modelling; first person shooter game development tool; Animation; Australia; Digital art; Education; Educational technology; Engines; Games; Laboratories; Programming profession; Software tools; Finite State Machines; First Person Shooter; Game Engine; Serious Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advances in Computer-Human Interactions, 2009. ACHI '09. Second International Conferences on
  • Conference_Location
    Cancun
  • Print_ISBN
    978-1-4244-3351-3
  • Electronic_ISBN
    978-0-7695-3529-6
  • Type

    conf

  • DOI
    10.1109/ACHI.2009.70
  • Filename
    4782507