DocumentCode
2722331
Title
FPS Extensions Modelling ESGs
Author
Rankin, John R. ; Vargas, Sandra Sampayo
Author_Institution
Games Technol. Lab., La Trobe Univ., Bundoora, VIC
fYear
2009
fDate
1-7 Feb. 2009
Firstpage
152
Lastpage
155
Abstract
In this paper we show that the FPS paradigm has metaphorical correspondences with a low level category of ESGs. Extensions of the FPS paradigm lead to simple concept learning lessons analogous to the needs of teachers for the development of low level ESGs for use in classroom teaching. The main FPS extension discussed in this paper is the FSM module. The teacher is not required to recompile any code but simply to provide the data representing the FSM corresponding to each concept learning lesson in the target ESG. The purpose of this research is not to develop the full ESG but rather to show that the FSM module coupled with other extensions to the FPS game development tools provides a means for building future ESG development tools.
Keywords
computer aided instruction; computer games; finite state machines; teaching; classroom teaching; concept learning lesson; data representation; educational serious game; finite state machine; first person shooter extension modelling; first person shooter game development tool; Animation; Australia; Digital art; Education; Educational technology; Engines; Games; Laboratories; Programming profession; Software tools; Finite State Machines; First Person Shooter; Game Engine; Serious Games;
fLanguage
English
Publisher
ieee
Conference_Titel
Advances in Computer-Human Interactions, 2009. ACHI '09. Second International Conferences on
Conference_Location
Cancun
Print_ISBN
978-1-4244-3351-3
Electronic_ISBN
978-0-7695-3529-6
Type
conf
DOI
10.1109/ACHI.2009.70
Filename
4782507
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