DocumentCode
273237
Title
Chess on a hypercube
Author
Otto, Steve W. ; Felten, Edward W.
Author_Institution
California Inst. of Technol., Pasadena, CA, USA
fYear
1988
fDate
11-15 Apr 1988
Firstpage
30
Lastpage
42
Abstract
The authors have developed a parallel chess program to run on distributed memory, multiple instruction stream computers. The program follows the strategy of currently successful sequential chess programs: searching of an alpha-beta pruned game tree, iterative deepening, transposition and history tables, specialized endgame evaluators, and so on. The search tree is decomposed onto a hypercube (an NCUBE) using a recursive version of the principal-variation-splitting algorithm. Roughly speaking, subtrees are searched by teams of processors in a self-scheduled manner
Keywords
computer games; games of skill; parallel programming; MIMD; alpha-beta pruned game tree; chess program; distributed memory; endgame evaluators; hypercube; multiple instruction stream computers; parallel processing;
fLanguage
English
Publisher
iet
Conference_Titel
Design and Application of Parallel Digital Processors, 1988., International Specialist Seminar on the
Conference_Location
Lisbon
Print_ISBN
0-85296-366-1
Type
conf
Filename
10357
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