DocumentCode
274346
Title
Counting and cutting cycles of lines and rods in space
Author
Chazelle, Bernard ; Edelsbrunner, Herbert ; Guibas, Leonidas J. ; Pollack, Richard ; Seidel, Raimund ; Sharir, Micha ; Snoeyink, Jack
Author_Institution
Dept. of Comput. Sci., Princeton Univ., NJ, USA
fYear
1990
fDate
22-24 Oct 1990
Firstpage
242
Abstract
A number of rendering algorithms in computer graphics sort three-dimensional objects by depth and assume that there is no cycle that makes the sorting impossible. One way to resolve the problem caused by cycles is to cut the objects into smaller pieces. The problem of estimating how many such cuts are always sufficient is addressed. A few related algorithmic and combinatorial geometry problems are considered
Keywords
computational geometry; computer graphics; sorting; combinatorial geometry; computer graphics; cutting cycles; lines; rendering algorithms; rods; sorting; three-dimensional objects; Binary trees; Computational geometry; Computer graphics; Layout; Lifting equipment; Partitioning algorithms; Rendering (computer graphics); Sorting;
fLanguage
English
Publisher
ieee
Conference_Titel
Foundations of Computer Science, 1990. Proceedings., 31st Annual Symposium on
Conference_Location
St. Louis, MO
Print_ISBN
0-8186-2082-X
Type
conf
DOI
10.1109/FSCS.1990.89543
Filename
89543
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