DocumentCode
2750436
Title
Social Skills among Students while Playing Computer Games in Class: A Case Study in Malaysia
Author
Latif, R.A. ; Sheard, Judithe
Author_Institution
Caulfield Sch. of IT, Monash Univ., Caulfield East, VIC, Australia
fYear
2009
fDate
3-5 April 2009
Firstpage
177
Lastpage
181
Abstract
Computer games are very popular among Malaysians especially youngster as they are easily accessed anywhere with the widespread availability of computer in Malaysia. We believe that computer games could and should be exploited as another medium for teaching and learning in Malaysian schools. An investigation about the possibilities of optimizing computer games as another pedagogy instrument especially focusing at studentspsila social skills development had been conducted in Malaysia. 341 public school students and 24 teachers across Selangor Darul Ehsan were involved and 9 computer games were tested. The results showed that with each game has different gameplay, challenges and genre, studentspsila social skills development could be slightly improved. The important issue is not the object or technology used in teaching and learning, but how it is being applied and diffused. Teachers have to take a positive and active role in ensuring that these computer games are incorporated effectively especially for studentspsila social skills development.
Keywords
computer aided instruction; computer games; optimisation; teaching; computer game; optimization; social skill; teaching; Education; Educational institutions; Instruments; Testing; Computer games; learning; social skills development;
fLanguage
English
Publisher
ieee
Conference_Titel
Future Computer and Communication, 2009. ICFCC 2009. International Conference on
Conference_Location
Kuala Lumpar
Print_ISBN
978-0-7695-3591-3
Type
conf
DOI
10.1109/ICFCC.2009.98
Filename
5189766
Link To Document