• DocumentCode
    2750436
  • Title

    Social Skills among Students while Playing Computer Games in Class: A Case Study in Malaysia

  • Author

    Latif, R.A. ; Sheard, Judithe

  • Author_Institution
    Caulfield Sch. of IT, Monash Univ., Caulfield East, VIC, Australia
  • fYear
    2009
  • fDate
    3-5 April 2009
  • Firstpage
    177
  • Lastpage
    181
  • Abstract
    Computer games are very popular among Malaysians especially youngster as they are easily accessed anywhere with the widespread availability of computer in Malaysia. We believe that computer games could and should be exploited as another medium for teaching and learning in Malaysian schools. An investigation about the possibilities of optimizing computer games as another pedagogy instrument especially focusing at studentspsila social skills development had been conducted in Malaysia. 341 public school students and 24 teachers across Selangor Darul Ehsan were involved and 9 computer games were tested. The results showed that with each game has different gameplay, challenges and genre, studentspsila social skills development could be slightly improved. The important issue is not the object or technology used in teaching and learning, but how it is being applied and diffused. Teachers have to take a positive and active role in ensuring that these computer games are incorporated effectively especially for studentspsila social skills development.
  • Keywords
    computer aided instruction; computer games; optimisation; teaching; computer game; optimization; social skill; teaching; Education; Educational institutions; Instruments; Testing; Computer games; learning; social skills development;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Future Computer and Communication, 2009. ICFCC 2009. International Conference on
  • Conference_Location
    Kuala Lumpar
  • Print_ISBN
    978-0-7695-3591-3
  • Type

    conf

  • DOI
    10.1109/ICFCC.2009.98
  • Filename
    5189766