DocumentCode
277253
Title
Telecommunications applications of virtual reality
Author
Stanger, V.J.
Author_Institution
GEC-Marconi Hirst Res. Centre, Wembley, UK
fYear
1992
fDate
33709
Firstpage
42552
Lastpage
42554
Abstract
There has been a great deal said about the relative merits of the desktop and inclusive modes of virtual reality, but much of this appears to be commercial posturing on behalf of some suppliers. From the perspective of GEC three technological trends are evident. Firstly, developments are already underway which will rapidly improve the quality of the peripheral devices required for inclusive VR. Secondly, the two modes are beginning to merge: head-mounted displays and tracked input devices are already being mounted on augmented PC systems and graphics workstations. The third trend is towards visual displays which are intermediate between the desktop and inclusive modes. These trends point towards modular systems which can be mixed and matched to the requirements of applications. GEC has many potential applications for virtual reality, but one area where it is expected to have a particularly significant impact is telecommunications. The author discusses virtual reality as an interface to telecommunications systems, the GEC Virtual Reality Applications Project and a design methodology for applications
Keywords
computer graphics; telecommunication systems; user interfaces; GEC; design methodology; graphics workstations; head-mounted displays; peripheral devices; telecommunications; tracked input devices; virtual reality; visual displays;
fLanguage
English
Publisher
iet
Conference_Titel
Using Virtual Worlds, IEE Colloquium on
Conference_Location
London
Type
conf
Filename
168241
Link To Document