DocumentCode
277254
Title
Regenerating database technique for the real-time creation and maintenance of very large scale databases
Author
Griffin, M.P. ; Mitchell, R.J.
Author_Institution
Dept. of Cybernetics, Reading Univ., UK
fYear
1992
fDate
33709
Firstpage
42583
Lastpage
42585
Abstract
Virtual reality systems have dealt with relatively sparse datasets for their operation in the representation of real world situations. This lack of detail in the definition and presentation of the modelled environment to the user, can constitute a serious loss in accurately bring across the correct impression of the situation. This deficiency can be put down to two reasons: the inability of modelling systems to conveniently capture large quantities of information about a real situation; and the inability of the target presentation systems to render large volumes of model information sufficiently quickly to cope with a real-time display requirement. A combination of techniques are used to generate model information automatically. In essence, a specification and a set of rules is supplied to the generation engine describing in loose detail the nature of the scene to be represented. These rules are then used in combination with various algorithms to produce the desired effect. The authors discuss the regeneration of database techniques for creation and maintenance of large models
Keywords
computer graphics; database management systems; real-time systems; data models; database creation; database maintenance; generation engine; modelling systems; real-time display; target presentation systems; virtual reality systems;
fLanguage
English
Publisher
iet
Conference_Titel
Using Virtual Worlds, IEE Colloquium on
Conference_Location
London
Type
conf
Filename
168242
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