DocumentCode :
2780299
Title :
Speech enabled algorithm for multilingual educational game
Author :
Shah, Azhar Ali ; Ansari, Abdul Wahid ; Ismaili, Imdad Ali
fYear :
2005
fDate :
17-18 Sept. 2005
Firstpage :
199
Lastpage :
203
Abstract :
In this paper we propose an algorithm that utilizes the artificial intelligence based techniques including heuristic search and natural language processing to enable the single user to play the game at any time with the computer without waiting for the availability of other player. As well as we propose to add the support of the vocabulary of other regional languages such as Urdu/Sindhi/Pashto with the speech synthesis based pronunciation facility. The tools and the technologies that are to be used for the implementation of the algorithm include: Microsoft VB and AI techniques along with multilingual dictionaries. The implementation of this algorithm would facilitate any one in general and students in particular to build a strong vocabulary of any language with just the fun of playing. This would provide a direct contribution to the education and literacy along with entertainment.
Keywords :
Visual BASIC; artificial intelligence; computer games; natural language interfaces; speech synthesis; AI techniques; Microsoft VB; artificial intelligence based techniques; heuristic search processing; multilingual dictionaries; multilingual educational game; natural language processing; pronunciation facility; speech enabled algorithm; speech synthesis; Algorithm design and analysis; Artificial intelligence; Heuristic algorithms; Information technology; Natural language processing; Natural languages; Production; Speech synthesis; Tiles; Vocabulary;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Emerging Technologies, 2005. Proceedings of the IEEE Symposium on
Print_ISBN :
0-7803-9247-7
Type :
conf
DOI :
10.1109/ICET.2005.1558880
Filename :
1558880
Link To Document :
بازگشت