DocumentCode :
2783769
Title :
Analysis of self-similarity in an Internet-based multiplayer online game
Author :
McEachen, John C.
Author_Institution :
Dept. of Electr. & Comput. Eng., Naval Postgraduate Sch., Monterey, CA, USA
fYear :
2003
fDate :
20-22 Oct. 2003
Firstpage :
211
Lastpage :
214
Abstract :
An analysis of self-similarity in traffic generated by the popular Internet-based online game engine, Unreal engine, is presented. Client-side packet traces are collected and analyzed for both client and server traffic. Initial analysis of over two million packets indicates client generated traffic shows strong long-range dependence of a self-similar nature primarily due to packet interarrival times associated with user actions. On the contrary, server generated traffic seen at the client, while still exhibiting a heavy tail, is more short-range dependent in regions where self-similarity is observed.
Keywords :
Internet; computer games; information services; telecommunication traffic; Internet-based multiplayer online game; Unreal engine; client traffic; client-side packet trace; packet interarrival time; server traffic; traffic self-similarity analysis; Internet;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Communications and Networks, 2003. ICCCN 2003. Proceedings. The 12th International Conference on
ISSN :
1095-2055
Print_ISBN :
0-7803-7945-4
Type :
conf
DOI :
10.1109/ICCCN.2003.1284172
Filename :
1284172
Link To Document :
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