• DocumentCode
    2791815
  • Title

    Real-Time and Interactive Water Simulation using Precomputed Navier-Stokes Equation

  • Author

    Tae-yi, Kim ; Tae-yong, Kim

  • Author_Institution
    Chung-Ang University, Korea
  • Volume
    2
  • fYear
    2006
  • fDate
    9-11 Nov. 2006
  • Firstpage
    668
  • Lastpage
    672
  • Abstract
    As computer gets more faster, developers apply more complex physics theory to games. But water simulation in games is limited to render realistically. Water in games flows periodically and Floating object doesn??t move depending on flow direction. Because it takes much time to simulate water, many physic methods cannot be applied to a game. This paper suggests a real time water simulation method by precomputed algorithm. This suggestion ensures real time and can interact floating objects realistically.
  • Keywords
    Computational modeling; Computer simulation; Fast Fourier transforms; Game theory; Mathematical model; Navier-Stokes equations; Neutron spin echo; Oceans; Physics computing; Sea surface;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Hybrid Information Technology, 2006. ICHIT '06. International Conference on
  • Conference_Location
    Cheju Island
  • Print_ISBN
    0-7695-2674-8
  • Type

    conf

  • DOI
    10.1109/ICHIT.2006.253680
  • Filename
    4021285