DocumentCode
2791815
Title
Real-Time and Interactive Water Simulation using Precomputed Navier-Stokes Equation
Author
Tae-yi, Kim ; Tae-yong, Kim
Author_Institution
Chung-Ang University, Korea
Volume
2
fYear
2006
fDate
9-11 Nov. 2006
Firstpage
668
Lastpage
672
Abstract
As computer gets more faster, developers apply more complex physics theory to games. But water simulation in games is limited to render realistically. Water in games flows periodically and Floating object doesn??t move depending on flow direction. Because it takes much time to simulate water, many physic methods cannot be applied to a game. This paper suggests a real time water simulation method by precomputed algorithm. This suggestion ensures real time and can interact floating objects realistically.
Keywords
Computational modeling; Computer simulation; Fast Fourier transforms; Game theory; Mathematical model; Navier-Stokes equations; Neutron spin echo; Oceans; Physics computing; Sea surface;
fLanguage
English
Publisher
ieee
Conference_Titel
Hybrid Information Technology, 2006. ICHIT '06. International Conference on
Conference_Location
Cheju Island
Print_ISBN
0-7695-2674-8
Type
conf
DOI
10.1109/ICHIT.2006.253680
Filename
4021285
Link To Document