• DocumentCode
    27933
  • Title

    Decaying Simulation Strategies

  • Author

    Tak, Mandy J. W. ; Winands, Mark H. M. ; Bjornsson, Yngvi

  • Author_Institution
    Dept. of Knowledge Eng., Maastricht Univ., Maastricht, Netherlands
  • Volume
    6
  • Issue
    4
  • fYear
    2014
  • fDate
    Dec. 2014
  • Firstpage
    395
  • Lastpage
    406
  • Abstract
    The aim of general game playing (GGP) is to create programs capable of playing a wide range of different games at an expert level, given only the rules of the game. The most successful GGP programs currently employ simulation-based Monte Carlo tree search (MCTS). The performance of MCTS depends heavily on the simulation strategy used. In this paper, we investigate the application of a decay factor for two domain-independent simulation strategies: the N-gram selection technique (NST) and the move-average sampling technique (MAST). Three decay factor methods, called move decay, batch decay, and simulation decay, are applied. Furthermore, a combination of move decay and simulation decay is also tested. The decay variants are implemented in the GGP program CadiaPlayer. Four types of games are used: turn taking, simultaneous move, one player, and multiplayer. Except for one-player games, experiments show that decaying can significantly improve the performance of both NST and MAST simulation strategies.
  • Keywords
    Monte Carlo methods; computer games; trees (mathematics); CadiaPlayer; GGP; MAST; MAST simulation strategy; MCTS; N-gram selection technique; NST; NST simulation strategy; batch decay; decay factor; general game playing; move decay; move-average sampling technique; multiplayer game; one player game; simulation decay; simulation strategy; simulation-based Monte Carlo tree search; simultaneous move game; turn taking game; Artificial intelligence; Computational modeling; Games; Law; Mathematical model; Monte Carlo methods; $N$-grams; Decay; Monte Carlo tree search (MCTS); general game playing (GGP);
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2014.2310782
  • Filename
    6763042