DocumentCode :
2793493
Title :
Dynamic primitive caching for haptic rendering of large-scale models
Author :
Glencross, Mashhuda ; Hubbold, Roger ; Lyons, B.
Author_Institution :
Dept. of Comput. Sci., Manchester Univ., UK
fYear :
2005
fDate :
18-20 March 2005
Firstpage :
517
Lastpage :
518
Abstract :
In this paper we present a software approach to managing complexity for haptic rendering of large-scale geometric models, consisting of tens to hundreds of thousands of distinct geometric primitives. A secondary client-side caching mechanism, exploiting partitioning, is used to dynamically update geometry within the locality of a user. Results show that the caching mechanism performs well, and that graphical rendering performance becomes an issue before the caching mechanism fails. The performance penalty of the caching technique was found to be dependent on the type of partitioning method employed.
Keywords :
cache storage; computational geometry; haptic interfaces; rendering (computer graphics); virtual reality; dynamic primitive caching; haptic rendering; large-scale geometric models; secondary client-side caching mechanism; Computer science; Geometry; Haptic interfaces; Large-scale systems; Layout; Measurement; Path planning; Rendering (computer graphics); Solid modeling; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Eurohaptics Conference, 2005 and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005. World Haptics 2005. First Joint
Print_ISBN :
0-7695-2310-2
Type :
conf
DOI :
10.1109/WHC.2005.43
Filename :
1406990
Link To Document :
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