DocumentCode
2798201
Title
Implementing LNS using filtering units of GPUs
Author
Arnold, Mark ; Collange, Sylvain ; Defour, David
Author_Institution
Dept. of Comput. Sci. & Eng., Lehigh Univ., Bethlehem, PA, USA
fYear
2010
fDate
14-19 March 2010
Firstpage
1542
Lastpage
1545
Abstract
Current GPUs offer specialized graphics hardware in addition to generic floating-point processing units. We propose a method which reuses specialized texture filtering units to perform piecewise polynomial evaluations, which helps accelerate LNS computations and can be used in combination with hardware-based transcendental functions.
Keywords
computer graphic equipment; computer graphics; coprocessors; floating point arithmetic; piecewise polynomial techniques; GPU; floating-point processing unit; logarithmic number system; piecewise polynomial evaluation; texture filtering; Graphics processing units; logarithmic number system; polynomial approximation; texture filtering;
fLanguage
English
Publisher
ieee
Conference_Titel
Acoustics Speech and Signal Processing (ICASSP), 2010 IEEE International Conference on
Conference_Location
Dallas, TX
ISSN
1520-6149
Print_ISBN
978-1-4244-4295-9
Electronic_ISBN
1520-6149
Type
conf
DOI
10.1109/ICASSP.2010.5495516
Filename
5495516
Link To Document