• DocumentCode
    2798201
  • Title

    Implementing LNS using filtering units of GPUs

  • Author

    Arnold, Mark ; Collange, Sylvain ; Defour, David

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Lehigh Univ., Bethlehem, PA, USA
  • fYear
    2010
  • fDate
    14-19 March 2010
  • Firstpage
    1542
  • Lastpage
    1545
  • Abstract
    Current GPUs offer specialized graphics hardware in addition to generic floating-point processing units. We propose a method which reuses specialized texture filtering units to perform piecewise polynomial evaluations, which helps accelerate LNS computations and can be used in combination with hardware-based transcendental functions.
  • Keywords
    computer graphic equipment; computer graphics; coprocessors; floating point arithmetic; piecewise polynomial techniques; GPU; floating-point processing unit; logarithmic number system; piecewise polynomial evaluation; texture filtering; Graphics processing units; logarithmic number system; polynomial approximation; texture filtering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Acoustics Speech and Signal Processing (ICASSP), 2010 IEEE International Conference on
  • Conference_Location
    Dallas, TX
  • ISSN
    1520-6149
  • Print_ISBN
    978-1-4244-4295-9
  • Electronic_ISBN
    1520-6149
  • Type

    conf

  • DOI
    10.1109/ICASSP.2010.5495516
  • Filename
    5495516