DocumentCode
280915
Title
Deterministic rendering of self-affine fractals
Author
Monro, Donald M. ; Dudbridge, F. ; Wilson, Alan
Author_Institution
Dept. of Comput., Imperial Coll., London, UK
fYear
1990
fDate
33210
Firstpage
42491
Lastpage
42494
Abstract
Most literature on fractals defined by self-affine systems (SASs) assume that Monte Carlo methods will be used for rendering the attractor. These are so inefficient as to be unsuitable for use in decompressing fractally coded images. The authors introduce a deterministic algorithm, minimum point plotting (MPP), which is optimal in the number of pixels plotted on a graphics screen without requiring an auxiliary frame store. Its efficiency in rendering simple test fractals on a sequential computer is compared to the Monte Carlo method. A generalization of the algorithm, called the Generation Game (G2 ), is readily shown to be a variant of the previously described image transformation algorithm (ITA), using different initial conditions. MPP is superior to ITA for sequential machines, and G2 is at worst equivalent for parallel applications. A further generalization of G2 is the constant mass algorithm (CMA), which can be used to render colour and grey scale images, and comparisons of CMA with Monte Carlo methods are also given
Keywords
Monte Carlo methods; computer graphics; computerised picture processing; encoding; fractals; Generation Game; Monte Carlo method; constant mass algorithm; deterministic algorithm; deterministic rendering; image transformation algorithm; minimum point plotting; self-affine fractals; sequential computer; test fractals;
fLanguage
English
Publisher
iet
Conference_Titel
Application of Fractal Techniques in Image Processing, IEE Colloquium on
Conference_Location
London
Type
conf
Filename
191387
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