DocumentCode
2815971
Title
Analyse of American academic game courses in computer science education and guidance for domestic universities
Author
Qi Yue ; Shan, Wang
Author_Institution
State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
Volume
2
fYear
2010
fDate
17-18 April 2010
Firstpage
164
Lastpage
167
Abstract
Computer games are more and more popular and have grown to be a large industry, but game talents are lack and training mechanism is not yet perfect in our country. In order to solve this problem, it is necessary to develop game courses or specialty in domestic universities. In this paper, we analyze ways for integrating games into computer science curricula in several world-famous universities whose experience can be used for reference to us. With the guidance, some advices and conceptions are given for developing games in domestic universities, taking Beihang University as an example.
Keywords
computer games; computer science education; educational courses; educational institutions; University; computer game; computer science curricula; computer science education; game course; Computer architecture; Computer industry; Computer networks; Computer science; Computer science education; Educational institutions; Games; Industrial training; Military computing; Toy industry; computer games; computer graphics; computer science curricula; game courses;
fLanguage
English
Publisher
ieee
Conference_Titel
E-Health Networking, Digital Ecosystems and Technologies (EDT), 2010 International Conference on
Conference_Location
Shenzhen
Print_ISBN
978-1-4244-5514-0
Type
conf
DOI
10.1109/EDT.2010.5496483
Filename
5496483
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