• DocumentCode
    2815971
  • Title

    Analyse of American academic game courses in computer science education and guidance for domestic universities

  • Author

    Qi Yue ; Shan, Wang

  • Author_Institution
    State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
  • Volume
    2
  • fYear
    2010
  • fDate
    17-18 April 2010
  • Firstpage
    164
  • Lastpage
    167
  • Abstract
    Computer games are more and more popular and have grown to be a large industry, but game talents are lack and training mechanism is not yet perfect in our country. In order to solve this problem, it is necessary to develop game courses or specialty in domestic universities. In this paper, we analyze ways for integrating games into computer science curricula in several world-famous universities whose experience can be used for reference to us. With the guidance, some advices and conceptions are given for developing games in domestic universities, taking Beihang University as an example.
  • Keywords
    computer games; computer science education; educational courses; educational institutions; University; computer game; computer science curricula; computer science education; game course; Computer architecture; Computer industry; Computer networks; Computer science; Computer science education; Educational institutions; Games; Industrial training; Military computing; Toy industry; computer games; computer graphics; computer science curricula; game courses;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    E-Health Networking, Digital Ecosystems and Technologies (EDT), 2010 International Conference on
  • Conference_Location
    Shenzhen
  • Print_ISBN
    978-1-4244-5514-0
  • Type

    conf

  • DOI
    10.1109/EDT.2010.5496483
  • Filename
    5496483