• DocumentCode
    2829352
  • Title

    Portable reality: Expanding available space

  • Author

    Hoberman, Perry

  • fYear
    2012
  • fDate
    5-8 Nov. 2012
  • Firstpage
    1
  • Lastpage
    1
  • Abstract
    All of the components for creating fully immersive virtual worlds have suddenly become ubiquitous and cheap, often built into devices that we have already in our pockets and on our desktops. These devices have everything they need to become state-of-the-art platforms for immersive games and virtual reality: powerful graphics, high-resolution displays, and precision sensors. Just add some optics, and now a responsive, fully immersive virtual reality platform can be built for next to nothing. And once we can do that, there´s nothing to stop us from unleashing a flood of alternate and augmented worlds that can be colocated with our physical surroundings, anywhere and any time. More than just information or annotation, we can begin to imagine a multiplicity of inhabitable, immersive, interactive, networked environments that can be coordinated with our everyday lives. The coming proliferation of virtual and augmented worlds will make manifest the idea that there is far more to reality than we are normally aware of, and that there are countless virtual realms that can now be brought into conscious experience.
  • Keywords
    virtual reality; available space expansion; high resolution displays; immersive games; immersive virtual reality platform; portable reality; powerful graphics; precision sensors; virtual worlds;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality (ISMAR), 2012 IEEE International Symposium on
  • Conference_Location
    Atlanta, GA
  • Print_ISBN
    978-1-4673-4660-3
  • Electronic_ISBN
    978-1-4673-4661-0
  • Type

    conf

  • DOI
    10.1109/ISMAR.2012.6402515
  • Filename
    6402515