• DocumentCode
    2837403
  • Title

    Fast and Dynamic Generation of Linear Octree Based on Depth Buffer

  • Author

    Mao Xian-cheng ; Deng Hao ; Lu Xiao-qin

  • Author_Institution
    Geographic Inf. Syst. Inst., Central South Univ., Changsha, China
  • fYear
    2009
  • fDate
    11-13 Dec. 2009
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    In order to meet the need of interactive operation in 3D graphic systems, a hardware accelerated based algorithm for fast and dynamic generation of linear octree is proposed. In this paper, depth buffer is used to determine whether a voxel is inside or outside a 3D object. Firstly a basic algorithm which can export the codes of linear octree in order dynamically is presented. In the basic algorithm, a stack structure is used to store the decomposition status of octree, and the codes are exported during the stack operation so the sort and compression of nodes is avoided. Secondly the depth buffer is further used to accelerate the basic algorithm. The result shows that the basic algorithm is a robust and relatively fast algorithm. And the process of linear octree generation can be run fairly fast under high resolution when the accelerated algorithm is employed.
  • Keywords
    computer graphics; octrees; 3D graphic systems; depth buffer; linear octree; Acceleration; CADCAM; Computer aided manufacturing; Data structures; Geographic Information Systems; Graphics; Hardware; Rendering (computer graphics); Robustness; Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Software Engineering, 2009. CiSE 2009. International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-4507-3
  • Electronic_ISBN
    978-1-4244-4507-3
  • Type

    conf

  • DOI
    10.1109/CISE.2009.5364528
  • Filename
    5364528