DocumentCode
2837403
Title
Fast and Dynamic Generation of Linear Octree Based on Depth Buffer
Author
Mao Xian-cheng ; Deng Hao ; Lu Xiao-qin
Author_Institution
Geographic Inf. Syst. Inst., Central South Univ., Changsha, China
fYear
2009
fDate
11-13 Dec. 2009
Firstpage
1
Lastpage
4
Abstract
In order to meet the need of interactive operation in 3D graphic systems, a hardware accelerated based algorithm for fast and dynamic generation of linear octree is proposed. In this paper, depth buffer is used to determine whether a voxel is inside or outside a 3D object. Firstly a basic algorithm which can export the codes of linear octree in order dynamically is presented. In the basic algorithm, a stack structure is used to store the decomposition status of octree, and the codes are exported during the stack operation so the sort and compression of nodes is avoided. Secondly the depth buffer is further used to accelerate the basic algorithm. The result shows that the basic algorithm is a robust and relatively fast algorithm. And the process of linear octree generation can be run fairly fast under high resolution when the accelerated algorithm is employed.
Keywords
computer graphics; octrees; 3D graphic systems; depth buffer; linear octree; Acceleration; CADCAM; Computer aided manufacturing; Data structures; Geographic Information Systems; Graphics; Hardware; Rendering (computer graphics); Robustness; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Software Engineering, 2009. CiSE 2009. International Conference on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-4507-3
Electronic_ISBN
978-1-4244-4507-3
Type
conf
DOI
10.1109/CISE.2009.5364528
Filename
5364528
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