• DocumentCode
    2837560
  • Title

    PlayStation 3-based tele-rehabilitation for children with hemiplegia

  • Author

    Huber, Meghan ; Rabin, Bryan ; Docan, Ciprian ; Burdea, Grigore ; Nwosu, Michelle E. ; AbdelBaky, Moustafa ; Golomb, Meredith R.

  • Author_Institution
    Rutgers Univ. CAIP Center, Piscataway, NJ
  • fYear
    2008
  • fDate
    25-27 Aug. 2008
  • Firstpage
    105
  • Lastpage
    112
  • Abstract
    The convergence of game technology (software and hardware), the Internet, and rehabilitation science forms the second-generation virtual rehabilitation framework. This reduced-cost and patient/therapist familiarity facilitate adoption in clinical practice. This paper presents a PlayStation 3-based hand physical rehabilitation system for children with hemiplegia due to perinatal brain injury (hemiplegic cerebral palsy) or later childhood stroke. Unlike precursor systems aimed at providing hand training for post-stroke adults in a clinical setting, the experimental system described here was developed for in-home tele-rehabilitation on a game console for children and adults with chronic hemiplegia after stroke or other focal brain injury. Significant improvements in Activities of Daily Living function followed three months of training at home on the system. Clinical trials are ongoing at this time.
  • Keywords
    computer games; handicapped aids; medical computing; paediatrics; patient rehabilitation; telemedicine; virtual reality; Internet; PlayStation 3-based telerehabilitation; game technology; hand physical rehabilitation system; hemiplegia; hemiplegic cerebral palsy; virtual rehabilitation framework; Noise level; Tellurium;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Rehabilitation, 2008
  • Conference_Location
    Vancouver, BC
  • Print_ISBN
    978-1-4244-2700-0
  • Electronic_ISBN
    978-1-4244-2701-7
  • Type

    conf

  • DOI
    10.1109/ICVR.2008.4625145
  • Filename
    4625145