DocumentCode :
2837799
Title :
Computer gaming for vision therapy
Author :
Carvelho, Tristan ; Allison, Robert S. ; Irving, Elizabeth L. ; Herriot, Christopher
Author_Institution :
Dept. of Comput. Sci. & Eng., York Univ., Toronto, ON
fYear :
2008
fDate :
25-27 Aug. 2008
Firstpage :
198
Lastpage :
204
Abstract :
Convergence insufficiency is characterized by an inability to maintain effortless alignment of the two eyes (binocular convergence) while performing near tasks. Conventional rehabilitative vision therapy for the condition is monotonous and dull, leading to low levels of compliance. If the therapy is not performed then improvements in the condition are unlikely. This paper examines the use of computer games as a new delivery paradigm for vision therapy, specifically at how they can be used in the treatment of convergence insufficiency while at home. A game was created and tested in a small scale clinical trial. Results show clinical improvements, as well as high levels of compliance and motivation. Additionally, the game was able to objectively track patient progress and compliance.
Keywords :
computer games; patient rehabilitation; vision; binocular convergence; computer gaming; eyes; rehabilitative vision therapy; Clinical trials; Computer vision; Convergence; Eyes; Force measurement; Injuries; Kinematics; Medical treatment; Neuromuscular; Physics computing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Rehabilitation, 2008
Conference_Location :
Vancouver, BC
Print_ISBN :
978-1-4244-2700-0
Electronic_ISBN :
978-1-4244-2701-7
Type :
conf
DOI :
10.1109/ICVR.2008.4625160
Filename :
4625160
Link To Document :
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