Title :
A Real-Time, Interactive Simulation Environment for Unmanned Ground Vehicles: The Autonomous Navigation Virtual Environment Laboratory (ANVEL)
Author :
Durst, Phillip J. ; Goodin, Christopher ; Cummins, Chris ; Gates, Burhman ; McKinley, Burney ; George, Taylor ; Rohde, Mitchell M. ; Toschlog, Matthew A. ; Crawford, Justin
Author_Institution :
Eng. R&D Center, US Army, Vicksburg, MS, USA
Abstract :
Modeling and simulation tools have become an integral part of modern engineering processes. In particular, accurate and efficient simulation tools are critical for the design, development, and testing of autonomous unmanned ground vehicles (UGVs). However, because of the complexity of the problem, many UGV simulators are computationally intensive, require expensive hardware to run, and are often not interactive or real-time. Those simulation environments that do provide users with some degree of interactivity and real-time or faster performance gain these features at the sacrifice of simulation fidelity, and these products often provide inadequate results. A new simulation environment for UGV design and development, called the Autonomous Navigation Virtual Environment Laboratory (ANVEL), has been created to address the need for a real-time, interactive, physics-based simulation environment for UGVs. ANVEL is able to meet this need by fusing readily available, off-the-shelf video game technology with high-fidelity, physics-based models. This paper presents the methodology used in developing ANVEL, an example use of ANVEL for development and testing of an autonomous UGV, and plans for the future development.
Keywords :
computer games; control engineering computing; digital simulation; mobile robots; path planning; remotely operated vehicles; virtual reality; ANVEL; UGV design; UGV development; UGV testing; autonomous navigation virtual environment laboratory; engineering process; interactive simulation environment; interactivity degree; physics-based model; physics-based simulation environment; simulation fidelity; unmanned ground vehicle; video game technology; Computational modeling; Games; Navigation; Object oriented modeling; Real time systems; Robot sensing systems; computer games and simulation; intelligent systems; military applications; physics-based modeling; unmanned ground vehicles;
Conference_Titel :
Information and Computing Science (ICIC), 2012 Fifth International Conference on
Conference_Location :
Liverpool
Print_ISBN :
978-1-4673-1985-0
DOI :
10.1109/ICIC.2012.5