• DocumentCode
    2863357
  • Title

    Gaussian Distribution for NPC Character in Real-Life Simulation

  • Author

    Cho, Kyungeun ; Song, Wei ; Um, Kyhyun

  • fYear
    2007
  • fDate
    11-13 Oct. 2007
  • Firstpage
    132
  • Lastpage
    135
  • Abstract
    This paper describes a real-life behavior framework in simulation game based on Probabilistic State Machine (PSM) with Gaussian random distribution. According to the dynamic environment information, NPC can generate behavior planning autonomously associated with defined FSM. After planning process, we illuminate Gaussian probabilistic function for real-life action simulation in time and spatial domains. The expected value of distribution is estimated during behavior planning process and variance is determined by NPC personality in order to realize real life behavior simulation. We experiment the framework and Gaussian PSM on a restaurant simulation game. Furthermore we give some suggestions to enhance emotion engine on behavior planning for virtual reality.
  • Keywords
    Autonomous agents; Computational modeling; Digital images; Games; Gaussian distribution; Humans; Multimedia computing; Pervasive computing; Process planning; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Pervasive Computing, 2007. IPC. The 2007 International Conference on
  • Conference_Location
    Jeju City
  • Print_ISBN
    978-0-7695-3006-2
  • Type

    conf

  • DOI
    10.1109/IPC.2007.90
  • Filename
    4438410