DocumentCode
2863357
Title
Gaussian Distribution for NPC Character in Real-Life Simulation
Author
Cho, Kyungeun ; Song, Wei ; Um, Kyhyun
fYear
2007
fDate
11-13 Oct. 2007
Firstpage
132
Lastpage
135
Abstract
This paper describes a real-life behavior framework in simulation game based on Probabilistic State Machine (PSM) with Gaussian random distribution. According to the dynamic environment information, NPC can generate behavior planning autonomously associated with defined FSM. After planning process, we illuminate Gaussian probabilistic function for real-life action simulation in time and spatial domains. The expected value of distribution is estimated during behavior planning process and variance is determined by NPC personality in order to realize real life behavior simulation. We experiment the framework and Gaussian PSM on a restaurant simulation game. Furthermore we give some suggestions to enhance emotion engine on behavior planning for virtual reality.
Keywords
Autonomous agents; Computational modeling; Digital images; Games; Gaussian distribution; Humans; Multimedia computing; Pervasive computing; Process planning; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Pervasive Computing, 2007. IPC. The 2007 International Conference on
Conference_Location
Jeju City
Print_ISBN
978-0-7695-3006-2
Type
conf
DOI
10.1109/IPC.2007.90
Filename
4438410
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