DocumentCode
2871016
Title
The Research and Implementation of Interactive Terrain Editing and Crack Elimination
Author
Li, Dan ; Hu, Yingsong ; Meng, Dongye ; Luo, Xun
Author_Institution
Coll. of Comput. Sci. & Technol., Huazhong Univ. of Sci. & Technol., Wuhan, China
fYear
2009
fDate
11-13 Dec. 2009
Firstpage
1
Lastpage
4
Abstract
Terrain is hard to simulate and edit in a realistic and convenient way because of its complexity. In this paper, we propose and develop an interactive terrain editing method with OpenGL. Digital elevation model (DEM) is used to create terrain. And technology of terrain geometric editing and terrain texture editing is provided to modify terrain more conveniently. Meanwhile, we propose an algorithm named neighbor texture rendering to eliminate T-cracks which exist in terrain. Furthermore, we demonstrate examples of terrain editing and cracks elimination, and the simulated results show that we can model terrain quickly and edit attributes of terrain interactively.
Keywords
rendering (computer graphics); solid modelling; terrain mapping; OpenGL; T-cracks; crack elimination; digital elevation model; interactive terrain editing; terrain geometric editing; terrain texture editing; texture rendering; Binary trees; Computational modeling; Computer graphics; Computer science; Computer simulation; Digital elevation models; Educational institutions; Large-scale systems; Rendering (computer graphics); Weight control;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Software Engineering, 2009. CiSE 2009. International Conference on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-4507-3
Electronic_ISBN
978-1-4244-4507-3
Type
conf
DOI
10.1109/CISE.2009.5366643
Filename
5366643
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