• DocumentCode
    2871016
  • Title

    The Research and Implementation of Interactive Terrain Editing and Crack Elimination

  • Author

    Li, Dan ; Hu, Yingsong ; Meng, Dongye ; Luo, Xun

  • Author_Institution
    Coll. of Comput. Sci. & Technol., Huazhong Univ. of Sci. & Technol., Wuhan, China
  • fYear
    2009
  • fDate
    11-13 Dec. 2009
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Terrain is hard to simulate and edit in a realistic and convenient way because of its complexity. In this paper, we propose and develop an interactive terrain editing method with OpenGL. Digital elevation model (DEM) is used to create terrain. And technology of terrain geometric editing and terrain texture editing is provided to modify terrain more conveniently. Meanwhile, we propose an algorithm named neighbor texture rendering to eliminate T-cracks which exist in terrain. Furthermore, we demonstrate examples of terrain editing and cracks elimination, and the simulated results show that we can model terrain quickly and edit attributes of terrain interactively.
  • Keywords
    rendering (computer graphics); solid modelling; terrain mapping; OpenGL; T-cracks; crack elimination; digital elevation model; interactive terrain editing; terrain geometric editing; terrain texture editing; texture rendering; Binary trees; Computational modeling; Computer graphics; Computer science; Computer simulation; Digital elevation models; Educational institutions; Large-scale systems; Rendering (computer graphics); Weight control;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Software Engineering, 2009. CiSE 2009. International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-4507-3
  • Electronic_ISBN
    978-1-4244-4507-3
  • Type

    conf

  • DOI
    10.1109/CISE.2009.5366643
  • Filename
    5366643