• DocumentCode
    2879202
  • Title

    Research on Skeleton Animation Motion Data Based on Kinect

  • Author

    Xiaolong Tong ; Pin Xu ; Xing Yan

  • Author_Institution
    Inst. of Inf. Eng., Commun. Univ. of China, Beijing, China
  • Volume
    2
  • fYear
    2012
  • fDate
    28-29 Oct. 2012
  • Firstpage
    347
  • Lastpage
    350
  • Abstract
    Skeleton animation motion data is the connection of motion capture and computer skeleton animation technologies. This paper presents a method which creates standard motion data file in real time. First, get original coordinate data of human skeleton joints by Kinect, Then, calculate the original coordinate data to get rotation angles and save them as the standard BVH motion capture file, Finally, use the BVH file to drive 3D human model. the experiment results prove that this motion capture system can restore 3D skeleton motion of the captured object correctly. Comparing with the other motion capture systems, it largely reduces the funding of implementing human skeleton animation motion data capture and common motion data storage.
  • Keywords
    computer animation; computer vision; image motion analysis; image sensors; solid modelling; 3D human model; Kinect; computer skeleton animation technologies; human skeleton; human skeleton animation motion data capture; motion capture systems; motion data storage; rotation angles; standard BVH motion capture file; Animation; Bones; Hip; Humans; Joints; Solid modeling; 3D; BVH; Kinect; motion capture; skeleton animation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Design (ISCID), 2012 Fifth International Symposium on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-1-4673-2646-9
  • Type

    conf

  • DOI
    10.1109/ISCID.2012.238
  • Filename
    6406011