• DocumentCode
    2882282
  • Title

    The Method of Three-Dimensional Scene Modeling and Implementation Using VC++ and OpenGL

  • Author

    Liu Lixin ; Ping Zhen

  • Author_Institution
    Sch. of Optoelectron., Changchun Univ. of Sci. & Technol. CUST, Changchun, China
  • fYear
    2012
  • fDate
    1-3 June 2012
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    The target model, the background model and the infrared radiation model of armored vehicles in motion in a complex background were built through mixed three-dimensional modeling of the target based on 3Dmax and background image modeling approach. The image with characteristics of infrared radiation was generated by scene synthesis, coordinate transformation, projection conversion and grayscale conversion using VC++ and OpenGL programming based on the established scene model. This method has the characteristics of fast computing, realistic picture, good interactive performance and customizing easily.
  • Keywords
    infrared imaging; interactive systems; military vehicles; motion estimation; realistic images; 3Dmax; OpenGL programming; VC++; armored vehicles; background image modeling approach; coordinate transformation; grayscale conversion; image generation; infrared radiation model; interactive performance; mixed three-dimensional modeling; projection conversion; realistic picture; scene synthesis; target model; three-dimensional scene modeling; Computational modeling; Data models; Earth; Real time systems; Solid modeling; Streaming media; Surface treatment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Remote Sensing, Environment and Transportation Engineering (RSETE), 2012 2nd International Conference on
  • Conference_Location
    Nanjing
  • Print_ISBN
    978-1-4673-0872-4
  • Type

    conf

  • DOI
    10.1109/RSETE.2012.6260778
  • Filename
    6260778