DocumentCode
2884601
Title
GPU based detection and mapping of collisions for haptic rendering in Immersive Virtual Reality
Author
Spanlang, Bernhard ; Normand, Jean-Marie ; Giannopoulos, Elias ; Slater, Mel
Author_Institution
EVENTLab, Univ. de Barcelona, Barcelona, Spain
fYear
2010
fDate
16-17 Oct. 2010
Firstpage
1
Lastpage
4
Abstract
We present a method that maps collisions on a dynamic deformable virtual character designed to be used for tactile haptic rendering in Immersive Virtual Reality (IVR). Our method computes exact intersections by relying on the use of programmable graphics hardware. Based on interference tests between deformable meshes (an avatar controlled by a human participant) and a few hundred collider objects, our method gives coherent haptic feedback to the participant. We use GPU textures to map surface regions of the avatar to haptic actuators. We illustrate our approach by using a vest composed of vibrators for haptic rendering and we show that our method achieves collision detection at rates well over 1kHz on good quality deformable avatar meshes which makes our method suitable for video games and virtual training applications.
Keywords
computer graphic equipment; coprocessors; haptic interfaces; mesh generation; object detection; rendering (computer graphics); virtual reality; GPU; avatar mesh; collider object; deformable meshe; dynamic deformable virtual character; haptic actuator; immersive virtual reality; interference test; map surface region; maps collision; programmable graphics hardware; tactile haptic rendering; video game; virtual training application; Actuators; Avatars; Geometry; Graphics processing unit; Haptic interfaces; Hardware; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic Audio-Visual Environments and Games (HAVE), 2010 IEEE International Symposium on
Conference_Location
Phoenix, AZ
Print_ISBN
978-1-4244-6507-1
Type
conf
DOI
10.1109/HAVE.2010.5623976
Filename
5623976
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