• DocumentCode
    2885993
  • Title

    Characterizing embodied interaction in First and Third Person Perspective viewpoints

  • Author

    Debarba, Henrique G. ; Molla, Eray ; Herbelin, Bruno ; Boulic, Ronan

  • Author_Institution
    Immersive Interaction Group, Ecole Polytech. Fed. de Lausanne, Lausanne, Switzerland
  • fYear
    2015
  • fDate
    23-24 March 2015
  • Firstpage
    67
  • Lastpage
    72
  • Abstract
    Third Person Perspective (3PP) viewpoints have the potential to expand how one perceives and acts in a virtual environment. They offer increased awareness of the posture and of the surrounding of the virtual body as compared to First Person Perspective (1PP). But from another standpoint, 3PP can be considered as less effective for inducing a strong sense of embodiment into a virtual body. Following an experimental paradigm based on full body motion capture and immersive interaction, this study investigates the effect of perspective and of visuomotor synchrony on the sense of embodiment. It provides evidence supporting a high sense of embodiment in both 1PP and 3PP during engaging motor tasks, as well as guidelines for choosing the optimal perspective depending on location of targets.
  • Keywords
    human computer interaction; virtual reality; 1PP; 3PP; VR; first person perspective viewpoints; third person perspective viewpoints; virtual body embodiment sense; virtual reality; visuomotor synchrony perspective; Avatars; Cameras; End effectors; Rubber; Synchronization; Tracking; Visualization; Embodied Interaction; Embodiment; Third Person Perspective; Virtual Reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D User Interfaces (3DUI), 2015 IEEE Symposium on
  • Conference_Location
    Arles
  • Type

    conf

  • DOI
    10.1109/3DUI.2015.7131728
  • Filename
    7131728