DocumentCode
2885993
Title
Characterizing embodied interaction in First and Third Person Perspective viewpoints
Author
Debarba, Henrique G. ; Molla, Eray ; Herbelin, Bruno ; Boulic, Ronan
Author_Institution
Immersive Interaction Group, Ecole Polytech. Fed. de Lausanne, Lausanne, Switzerland
fYear
2015
fDate
23-24 March 2015
Firstpage
67
Lastpage
72
Abstract
Third Person Perspective (3PP) viewpoints have the potential to expand how one perceives and acts in a virtual environment. They offer increased awareness of the posture and of the surrounding of the virtual body as compared to First Person Perspective (1PP). But from another standpoint, 3PP can be considered as less effective for inducing a strong sense of embodiment into a virtual body. Following an experimental paradigm based on full body motion capture and immersive interaction, this study investigates the effect of perspective and of visuomotor synchrony on the sense of embodiment. It provides evidence supporting a high sense of embodiment in both 1PP and 3PP during engaging motor tasks, as well as guidelines for choosing the optimal perspective depending on location of targets.
Keywords
human computer interaction; virtual reality; 1PP; 3PP; VR; first person perspective viewpoints; third person perspective viewpoints; virtual body embodiment sense; virtual reality; visuomotor synchrony perspective; Avatars; Cameras; End effectors; Rubber; Synchronization; Tracking; Visualization; Embodied Interaction; Embodiment; Third Person Perspective; Virtual Reality;
fLanguage
English
Publisher
ieee
Conference_Titel
3D User Interfaces (3DUI), 2015 IEEE Symposium on
Conference_Location
Arles
Type
conf
DOI
10.1109/3DUI.2015.7131728
Filename
7131728
Link To Document