DocumentCode :
2887309
Title :
Leveraging the engagement of games to change energy behavior
Author :
Reeves, Byron ; Cummings, James J. ; Scarborough, James K. ; Flora, June ; Anderson, Dante
Author_Institution :
Department of Communication, Stanford University, CA 94305 USA, USA
fYear :
2012
fDate :
21-25 May 2012
Firstpage :
354
Lastpage :
358
Abstract :
In this paper we present an ongoing research project that seeks to improve home energy behavior by connecting it to gameplay within an online multiplayer game. The project examines how the engagement mechanisms common in popular games may be leveraged to promote desired real-world energy behaviors among players. By inputting real world home energy data into a compelling social game, such information may be transformed into a more palatable and relevant form of feedback. Further, by tying energy-friendly real-world behaviors to in-game rewards, users may be incentivized to complete them. A completed game prototype, Power House, is described, and will be available for play during the conference.
Keywords :
choices; energy behavior; engagement; feedback; games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Collaboration Technologies and Systems (CTS), 2012 International Conference on
Conference_Location :
Denver, CO, USA
Print_ISBN :
978-1-4673-1381-0
Type :
conf
DOI :
10.1109/CTS.2012.6261074
Filename :
6261074
Link To Document :
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