DocumentCode
2887309
Title
Leveraging the engagement of games to change energy behavior
Author
Reeves, Byron ; Cummings, James J. ; Scarborough, James K. ; Flora, June ; Anderson, Dante
Author_Institution
Department of Communication, Stanford University, CA 94305 USA, USA
fYear
2012
fDate
21-25 May 2012
Firstpage
354
Lastpage
358
Abstract
In this paper we present an ongoing research project that seeks to improve home energy behavior by connecting it to gameplay within an online multiplayer game. The project examines how the engagement mechanisms common in popular games may be leveraged to promote desired real-world energy behaviors among players. By inputting real world home energy data into a compelling social game, such information may be transformed into a more palatable and relevant form of feedback. Further, by tying energy-friendly real-world behaviors to in-game rewards, users may be incentivized to complete them. A completed game prototype, Power House, is described, and will be available for play during the conference.
Keywords
choices; energy behavior; engagement; feedback; games;
fLanguage
English
Publisher
ieee
Conference_Titel
Collaboration Technologies and Systems (CTS), 2012 International Conference on
Conference_Location
Denver, CO, USA
Print_ISBN
978-1-4673-1381-0
Type
conf
DOI
10.1109/CTS.2012.6261074
Filename
6261074
Link To Document