DocumentCode
2893083
Title
Rendering in object interference detection on conventional graphics workstations
Author
Baciu, George ; Wong, Wingo Sai-Keung
Author_Institution
Dept. of Comput. Sci., Hong Kong Univ. of Sci. & Technol., Kowloon, Hong Kong
fYear
1997
fDate
13-16 Oct 1997
Firstpage
51
Abstract
Collision detection between complex objects using rasterizing graphics hardware provides a rich ground of exploration for speeding up the interference detection algorithms and computing points of collision. We show that despite the limitations imposed by the current graphics rendering hardware, it is still possible to perform collision detection at rendering rates using only conventional graphics hardware without any enhancements
Keywords
computer animation; computer graphic equipment; interference (signal); motion estimation; rendering (computer graphics); workstations; animation; collision detection; complex objects; conventional graphics workstations; graphics rendering hardware; interference detection algorithms; object interference detection; rasterizing graphics hardware; rendering rates; Animation; Computer graphics; Detection algorithms; Hardware; Interference; Layout; Object detection; Rendering (computer graphics); Testing; Workstations;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 1997. Proceedings., The Fifth Pacific Conference on
Conference_Location
Seoul
Print_ISBN
0-8186-8028-8
Type
conf
DOI
10.1109/PCCGA.1997.626171
Filename
626171
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