• DocumentCode
    289509
  • Title

    Animation prototyping in real-time systems: application to system specification, formal methods and concurrent system design

  • Author

    Cooling, J.E.

  • Author_Institution
    Dept. of Electron. & Electr. Eng., Loughborough Univ. of Technol., UK
  • fYear
    1994
  • fDate
    1994
  • Firstpage
    42430
  • Lastpage
    42435
  • Abstract
    Animation prototyping offers a sound and effective way to help developers produce quality software-based systems-without being unduly prescriptive, restrictive or tool-dependent. Animation is now accepted as a valid and useful technique in the development of real-time systems. Two factors have been responsible for a much wider use of such methods: (a) the increased power and reducing cost of modern PCs and workstations; and (b) the availability of relatively low-cost sophisticated graphics packages. But be careful in the choice of tool: to get real benefits from animation prototyping, a comprehensive development environment is needed. Ideally, we require graphics, simulation and hardware/software co-design tools (e.g. CASE and VHDL facilities) which operate in an integrated fashion
  • Keywords
    computer aided software engineering; computer animation; engineering graphics; formal specification; multiprocessing systems; real-time systems; software prototyping; CASE; PCs; VHDL facilities; animation prototyping; concurrent system design; development environment; formal methods; hardware/software co-design tools; low-cost graphics packages; quality software-based systems; real-time systems development; simulation tools; system specification; workstations;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Methods and Techniques for Real-Time System Development, IEE Colloquium on
  • Conference_Location
    London
  • Type

    conf

  • Filename
    383670