DocumentCode :
2900689
Title :
An Efficient Stereoscopic Game Conversion System for Embedded Platform
Author :
Liu, Hao ; Guo, Wei ; Lu, Chao ; Wei, Jizeng
Author_Institution :
Sch. of Comput. Sci. & Technol., Tianjin Univ., Tianjin, China
fYear :
2011
fDate :
16-18 Nov. 2011
Firstpage :
1235
Lastpage :
1240
Abstract :
A low cost embedded auto-stereoscopic game conversion system is presented in this paper. The system is implemented both in software and hardware. The software is run on embedded GPU (E-GPU) to generate the depth map from a traditional 3D game which only has 2D images by extracting and processing the hidden information which is used to build the scene. Then multi-view image is generated by depth image based rendering (DIBR) accelerator which is implemented by hardware. To improve the efficiency, the parallel and pipelined architecture is proposed. The design is verified on FPGA platform. The result shows that the proposed system can convert traditional 3D game to stereoscopic game with low cost and low power. Therefore it is suitable for hand held devices.
Keywords :
computer games; embedded systems; graphics processing units; parallel architectures; rendering (computer graphics); 2D images; 3D game; FPGA platform; depth image based rendering accelerator; depth map; embedded GPU; embedded platform; hidden information extraction; hidden information processing; multiview image; parallel architecture; pipelined architecture; stereoscopic game conversion system; Cameras; Engines; Games; Hardware; Rendering (computer graphics); Stereo image processing; Three dimensional displays; depth image based rendering; depth map; game engine; stereoscopic game;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Trust, Security and Privacy in Computing and Communications (TrustCom), 2011 IEEE 10th International Conference on
Conference_Location :
Changsha
Print_ISBN :
978-1-4577-2135-9
Type :
conf
DOI :
10.1109/TrustCom.2011.167
Filename :
6120960
Link To Document :
بازگشت