DocumentCode :
2904451
Title :
Ringlike Level of Detail in Real-Time Terrain Rendering
Author :
Wei, Zhang
Author_Institution :
Fac. of Inf. Eng., China Univ. of Geosci., Wuhan, China
Volume :
3
fYear :
2009
fDate :
4-5 July 2009
Firstpage :
716
Lastpage :
719
Abstract :
Level of Detail is an important method for simplifying terrain rendering in 3D scene. Most traditional LOD models take the elevation into account, and therefore they can not effectively control the quantity of rendering data. This paper proposes an efficient Ringlike LOD algorithm which depends on a structure that consists of many concentric rings with viewpoint in the center. The size of every ring can be pre-established, so the real-time visualization of huge terrain dataset is independent of elevation, thus providing an effective method for real-time visualization of terrain rendering.
Keywords :
data visualisation; rendering (computer graphics); terrain mapping; 3D scene; concentric rings; real-time terrain rendering; real-time visualization; rendering data quantity; Cities and towns; Data visualization; Eyes; Geology; Humans; Layout; Surface cracks; Three dimensional displays; Virtual reality; Visual effects; level of Detail; terrain rendering; the quantity of rendering data; vector superposing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Environmental Science and Information Application Technology, 2009. ESIAT 2009. International Conference on
Conference_Location :
Wuhan
Print_ISBN :
978-0-7695-3682-8
Type :
conf
DOI :
10.1109/ESIAT.2009.490
Filename :
5199792
Link To Document :
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