DocumentCode :
2905098
Title :
A Method for 3D-Scene Generation Using a Human-Like Language
Author :
Piza, Iván ; Ramos, Félix ; Zuniga, F.
Author_Institution :
Cinvestav del IPN, Jalisco
fYear :
2006
fDate :
Nov. 2006
Firstpage :
50
Lastpage :
57
Abstract :
We propose a mechanism by means of which a user with little expertise of programming can easily produce custom-made virtual scenes. A typical scene comprises virtual entities that take decisions in real time in response of perceived environmental changes. The actions performed lead to the fulfillment of one or more goals specified by the scenarist. We have developed an open agent-oriented system. It provides a number of tools useful to create virtual scenes, including a rendering and a scene descriptor. Besides, it allows the addition of new services, like behavior controllers, 3D-object descriptors and virtual worlds. The design of a world not only involves specifying the environment graphical features, but also the rules that control the interaction between entities. This paper deals with the system architecture and the language provided to describe both a scene and a virtual world
Keywords :
computer animation; open systems; virtual reality languages; 3D-object descriptor; 3D-scene generation; behavioral animation; custom-made virtual scene; graphical feature; human-like language; open agent-oriented system; rendering; Animation; Avatars; Computer graphics; Humans; Layout; Rendering (computer graphics); Software agents; Uncertainty; Virtual environment; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cyberworlds, 2006. CW '06. International Conference on
Conference_Location :
Lausanne
Print_ISBN :
0-7695-2671-3
Type :
conf
DOI :
10.1109/CW.2006.8
Filename :
4030826
Link To Document :
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