• DocumentCode
    2908013
  • Title

    Peer-to-Peer Immersive Voice Communication for Massively Multiplayer Online Games

  • Author

    Fan, Chi-Wen ; Jiang, Jehn-Ruey ; Wu, Jih-Wei

  • Author_Institution
    Nat. Central Univ., Jhongli, Taiwan
  • fYear
    2011
  • fDate
    7-9 Dec. 2011
  • Firstpage
    759
  • Lastpage
    764
  • Abstract
    In this paper, we propose a peer-to-peer voice communication scheme, called immersive voice communication (IVC), to provide MMOG players with the immersive experience to hear the voice of neighbor players within the area of interest (AOI). IVC uses a relation model to classify neighbors of a player into the listener and the over hearer, in which the latter consumes much less bandwidth than the former to reduce the traffic load. IVC also adopts the network coordinate system (NCS) to reduce the voice transmission latency and construct an adaptive k-ary tree (AK-tree) to utilize the bandwidth completely. Furthermore, IVC prioritizes voice data and uses voice masking mechanism to reduce the network traffic. As shown by the simulation results, the proposed scheme outperforms other related schemes.
  • Keywords
    computer games; peer-to-peer computing; voice communication; adaptive k-ary tree; massively multiplayer online games; network bandwidth; network coordinate system; network traffic reduction; peer-to-peer immersive voice communication; voice data; voice masking mechanism; voice transmission latency; Bandwidth; Games; Load modeling; Peer to peer computing; Scalability; Servers; Vegetation; immersive voice communication; massively multiplayer online games; peer-to-peer;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Parallel and Distributed Systems (ICPADS), 2011 IEEE 17th International Conference on
  • Conference_Location
    Tainan
  • ISSN
    1521-9097
  • Print_ISBN
    978-1-4577-1875-5
  • Type

    conf

  • DOI
    10.1109/ICPADS.2011.99
  • Filename
    6121352