DocumentCode
2908013
Title
Peer-to-Peer Immersive Voice Communication for Massively Multiplayer Online Games
Author
Fan, Chi-Wen ; Jiang, Jehn-Ruey ; Wu, Jih-Wei
Author_Institution
Nat. Central Univ., Jhongli, Taiwan
fYear
2011
fDate
7-9 Dec. 2011
Firstpage
759
Lastpage
764
Abstract
In this paper, we propose a peer-to-peer voice communication scheme, called immersive voice communication (IVC), to provide MMOG players with the immersive experience to hear the voice of neighbor players within the area of interest (AOI). IVC uses a relation model to classify neighbors of a player into the listener and the over hearer, in which the latter consumes much less bandwidth than the former to reduce the traffic load. IVC also adopts the network coordinate system (NCS) to reduce the voice transmission latency and construct an adaptive k-ary tree (AK-tree) to utilize the bandwidth completely. Furthermore, IVC prioritizes voice data and uses voice masking mechanism to reduce the network traffic. As shown by the simulation results, the proposed scheme outperforms other related schemes.
Keywords
computer games; peer-to-peer computing; voice communication; adaptive k-ary tree; massively multiplayer online games; network bandwidth; network coordinate system; network traffic reduction; peer-to-peer immersive voice communication; voice data; voice masking mechanism; voice transmission latency; Bandwidth; Games; Load modeling; Peer to peer computing; Scalability; Servers; Vegetation; immersive voice communication; massively multiplayer online games; peer-to-peer;
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel and Distributed Systems (ICPADS), 2011 IEEE 17th International Conference on
Conference_Location
Tainan
ISSN
1521-9097
Print_ISBN
978-1-4577-1875-5
Type
conf
DOI
10.1109/ICPADS.2011.99
Filename
6121352
Link To Document