DocumentCode
2941967
Title
Study on Technique of 3D Imaging-Based DEM and Massive Orthograph
Author
Jin Guo-dong ; Gu Liang-xian ; Lu Li-bin
Author_Institution
Coll. of Astronaut., Northwestern Polytech. Univ., Xian
fYear
2009
fDate
20-22 Feb. 2009
Firstpage
223
Lastpage
227
Abstract
In the scene simulation system of UAV, 3D imaging was generated by method -based DEM and massive orthograph that displayed real terrain. The imaging was very realistic. The system adopted the method of cutting down scene based on line of sight, image of cache based on frame and texture swapping, to enhance the speed of PC, and improve performance of the system, so real-time creating scene of massive data on PC was realized. The lifelike imaging was displayed with the environment of VC++, and OpenGL. The technique offers a way for developing UAV scene simulation system, thus of great value in both theory and practice.
Keywords
cache storage; computer graphics; digital elevation models; digital simulation; geophysical signal processing; image texture; remotely operated vehicles; terrain mapping; visual programming; 3D imaging-based DEM technique; OpenGL; UAV scene simulation system; VC++; cache image; cutting down scene method; massive orthograph; texture swapping; Arithmetic; Computational modeling; Computer displays; Computer simulation; Computer vision; Earth; Layout; Surface fitting; Terrain mapping; Unmanned aerial vehicles; DEM; Massive data; OpenGL; Orthograph; Scene simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Modeling and Simulation, 2009. ICCMS '09. International Conference on
Conference_Location
Macau
Print_ISBN
978-0-7695-3562-3
Electronic_ISBN
978-1-4244-3561-6
Type
conf
DOI
10.1109/ICCMS.2009.11
Filename
4797387
Link To Document