• DocumentCode
    2941967
  • Title

    Study on Technique of 3D Imaging-Based DEM and Massive Orthograph

  • Author

    Jin Guo-dong ; Gu Liang-xian ; Lu Li-bin

  • Author_Institution
    Coll. of Astronaut., Northwestern Polytech. Univ., Xian
  • fYear
    2009
  • fDate
    20-22 Feb. 2009
  • Firstpage
    223
  • Lastpage
    227
  • Abstract
    In the scene simulation system of UAV, 3D imaging was generated by method -based DEM and massive orthograph that displayed real terrain. The imaging was very realistic. The system adopted the method of cutting down scene based on line of sight, image of cache based on frame and texture swapping, to enhance the speed of PC, and improve performance of the system, so real-time creating scene of massive data on PC was realized. The lifelike imaging was displayed with the environment of VC++, and OpenGL. The technique offers a way for developing UAV scene simulation system, thus of great value in both theory and practice.
  • Keywords
    cache storage; computer graphics; digital elevation models; digital simulation; geophysical signal processing; image texture; remotely operated vehicles; terrain mapping; visual programming; 3D imaging-based DEM technique; OpenGL; UAV scene simulation system; VC++; cache image; cutting down scene method; massive orthograph; texture swapping; Arithmetic; Computational modeling; Computer displays; Computer simulation; Computer vision; Earth; Layout; Surface fitting; Terrain mapping; Unmanned aerial vehicles; DEM; Massive data; OpenGL; Orthograph; Scene simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Modeling and Simulation, 2009. ICCMS '09. International Conference on
  • Conference_Location
    Macau
  • Print_ISBN
    978-0-7695-3562-3
  • Electronic_ISBN
    978-1-4244-3561-6
  • Type

    conf

  • DOI
    10.1109/ICCMS.2009.11
  • Filename
    4797387