DocumentCode :
2949589
Title :
GPU-Based Multi-resolution Volume Rendering for Large Seismic Data
Author :
Xie, Kai ; Yu, WenMao ; Yu, HuoQuan ; Wu, Peng ; Li, Tao ; Peng, MinFang
Author_Institution :
Sch. of Electron. Inf., Yangtze River Univ., Jingzhou, China
fYear :
2011
fDate :
20-21 Aug. 2011
Firstpage :
245
Lastpage :
248
Abstract :
This paper presents a parallel multi-resolution volume rendering algorithm based on graphics processing unit (GPU). The algorithm is based on several important criteria, rendering is done adaptively by selecting high-resolution cells close to a center of attention and low-resolution cells away from this area. We employ the 3D texture mapping capability commonly available in modern GPU as a core rendering engine and take advantage of visibility tests and adaptive level of detail (LOD) selection to accelerate the whole rendering process. Experimental results show that our method achieve real-time performance for very large seismic data (10GB) on standard PC hardware.
Keywords :
computer graphic equipment; image resolution; image texture; rendering (computer graphics); seismology; 3D texture mapping; GPU-based multiresolution volume rendering; PC hardware; adaptive level of detail selection; graphics processing unit; high-resolution cells; large seismic data; parallel multiresolution volume rendering algorithm; visibility test; Acceleration; Data visualization; Graphics processing unit; Hardware; Rendering (computer graphics); Testing; Three dimensional displays; graphics processing unit; large seismic data; level of detail; visibility testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligence Science and Information Engineering (ISIE), 2011 International Conference on
Conference_Location :
Wuhan
Print_ISBN :
978-1-4577-0960-9
Electronic_ISBN :
978-0-7695-4480-9
Type :
conf
DOI :
10.1109/ISIE.2011.28
Filename :
5997426
Link To Document :
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