DocumentCode :
2957242
Title :
Training in virtual environments: analysis of task appropriateness
Author :
Philbin, David A. ; Ribarsky, William ; Walker, Neff ; Hubbard, C. Ellis
Author_Institution :
Georgia Inst. of Technol., Atlanta, GA, USA
fYear :
1998
fDate :
18-18 1998
Firstpage :
210
Abstract :
Because of its ability to furnish complex interactive visual and auditory stimuli, virtual reality has been lauded as a wonder tool for training. Surprisingly, very few articles have been published which critically examine these claims, or which even empirically examine them. The studies which have empirically looked at virtual reality training have produced conflicting results. Just as in any training situation, the tasks to be trained must be decomposed into their component cognitive, perceptual and motor demands, and these demands must be met in the training environment. In short, to create an effective training environment, one must match up the capabilities of the training environment with the demands of the actual task. Virtual environments (VEs) are currently very weak at haptic displays, kinesthetic feedback and vestibular feedback. VEs are strongest in visual information display and head motion feedback. The tasks which are most likely to benefit from training in a virtual environment are tasks which heavily depend on visual information for success. Attempting to train a manual placement task, a task whose performance relies as much on haptic and kinesthetic feedback as on fine visual feedback, will not work. On the other hand, training for a visuospatial perception task matches up well with the characteristics of current VE systems. Tasks such as inspection tasks and navigation tasks take advantage of VEs´ strengths for training purposes. To test this logic, we trained a navigation task using a VE.
Keywords :
computer based training; feedback; human factors; interactive devices; navigation; task analysis; virtual reality; visual perception; cognitive demands; haptic displays; head motion feedback; inspection tasks; interactive auditory stimuli; interactive visual stimuli; kinesthetic feedback; manual placement task; motor demands; navigation tasks; perceptual demands; task appropriateness; vestibular feedback; virtual environments; virtual reality training; visual feedback; visual information display; visuospatial perception task; Displays; Electrical capacitance tomography; Feedback; Guidelines; Haptic interfaces; Inspection; Logic testing; Navigation; Virtual environment; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Annual International Symposium, 1998. Proceedings., IEEE 1998
Conference_Location :
Atlanta, GA, USA
Print_ISBN :
0-8186-8362-7
Type :
conf
DOI :
10.1109/VRAIS.1998.658492
Filename :
658492
Link To Document :
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