• DocumentCode
    2957797
  • Title

    Graphical simulators for AUV development

  • Author

    Ridao, P. ; Carreras, M. ; Ribas, D. ; El-Fakdi, A.

  • Author_Institution
    Inst. of Informatics & Applications, Girona Univ., Spain
  • fYear
    2004
  • fDate
    2004
  • Firstpage
    553
  • Lastpage
    556
  • Abstract
    A long development time is needed from the design to the implementation of an AUV. During the first steps, simulation plays an important role, since it allows for the development of preliminary versions of the control system to be integrated. Once the robot is ready, the control systems are implemented, tuned and tested. The use of a real-time simulator can help closing the gap between off-line simulation and real testing using the already implemented robot. When properly interfaced with the robot hardware, a real-time graphical simulation with a "hardware in the loop" configuration, can allow for the testing of the implemented control system running in the actual robot hardware. Hence, the development time is drastically reduced. These paper overviews the field of graphical simulators used for AUV development proposing a classification. It also presents NEPTUNE, a multi-vehicle, real-time, graphical simulator based on OpenGL that allows hardware in the loop simulations.
  • Keywords
    automatic guided vehicles; computer graphics; control engineering computing; digital simulation; intelligent control; underwater vehicles; AUV; control system; real-time graphical simulation; robot hardware; Computational modeling; Computer languages; Computer simulation; Control system synthesis; Control systems; Hardware; Mathematical model; Robot sensing systems; Sonar; System testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control, Communications and Signal Processing, 2004. First International Symposium on
  • Print_ISBN
    0-7803-8379-6
  • Type

    conf

  • DOI
    10.1109/ISCCSP.2004.1296441
  • Filename
    1296441