DocumentCode
2957797
Title
Graphical simulators for AUV development
Author
Ridao, P. ; Carreras, M. ; Ribas, D. ; El-Fakdi, A.
Author_Institution
Inst. of Informatics & Applications, Girona Univ., Spain
fYear
2004
fDate
2004
Firstpage
553
Lastpage
556
Abstract
A long development time is needed from the design to the implementation of an AUV. During the first steps, simulation plays an important role, since it allows for the development of preliminary versions of the control system to be integrated. Once the robot is ready, the control systems are implemented, tuned and tested. The use of a real-time simulator can help closing the gap between off-line simulation and real testing using the already implemented robot. When properly interfaced with the robot hardware, a real-time graphical simulation with a "hardware in the loop" configuration, can allow for the testing of the implemented control system running in the actual robot hardware. Hence, the development time is drastically reduced. These paper overviews the field of graphical simulators used for AUV development proposing a classification. It also presents NEPTUNE, a multi-vehicle, real-time, graphical simulator based on OpenGL that allows hardware in the loop simulations.
Keywords
automatic guided vehicles; computer graphics; control engineering computing; digital simulation; intelligent control; underwater vehicles; AUV; control system; real-time graphical simulation; robot hardware; Computational modeling; Computer languages; Computer simulation; Control system synthesis; Control systems; Hardware; Mathematical model; Robot sensing systems; Sonar; System testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Control, Communications and Signal Processing, 2004. First International Symposium on
Print_ISBN
0-7803-8379-6
Type
conf
DOI
10.1109/ISCCSP.2004.1296441
Filename
1296441
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