DocumentCode
2960141
Title
Research on interactive interests of pupil-oriented mathematics learning using game-based animation
Author
Hai-guang, Fang ; Gui-hua, Wang ; Høivik, Helge
Author_Institution
Dept. of Educ. Technol., Capital Normal Univ., Beijing, China
fYear
2009
fDate
14-16 Oct. 2009
Firstpage
1
Lastpage
5
Abstract
Game-based animation instruction has gradually been recognized by teachers as a new teaching method to optimize the teaching effect. In order to improve the mathematics learning of the pupil and to enhance their interest in learning mathematics, firstly, the paper introduces the basis of the psychological and educational theory for game-based animation and then analyses the interest triggered principle which is classified and generalizes the characteristics of game-based animation resources correspondingly, lastly, classifies them by the interaction and expatiates with some examples of flash about the animation resources.
Keywords
computer aided instruction; computer animation; computer games; interactive systems; mathematics computing; educational theory; game-based animation; interactive interests; psychological theory; pupil-oriented mathematics learning; teaching method; Animation; Atmosphere; Cognition; Education; Educational technology; Game theory; Mathematics; Navigation; Optimization methods; Psychology; Game-based Animation; Interaction; Interest; Mathematics;
fLanguage
English
Publisher
ieee
Conference_Titel
Application of Information and Communication Technologies, 2009. AICT 2009. International Conference on
Conference_Location
Baku
Print_ISBN
978-1-4244-4739-8
Electronic_ISBN
978-1-4244-4740-4
Type
conf
DOI
10.1109/ICAICT.2009.5372572
Filename
5372572
Link To Document