• DocumentCode
    2961176
  • Title

    Supply Chain Coordination with Contracts for Online Game Industry

  • Author

    Liu, Yongmei ; Zhang, Yanlong

  • Author_Institution
    Business School, Central South University, Changsha, 410083, China
  • Volume
    2
  • fYear
    2006
  • fDate
    38869
  • Firstpage
    867
  • Lastpage
    871
  • Abstract
    So far the supply chain contracts designed by the scholars have made good result in coordinating supply chain of traditional and tangible products, but they may not make sense for digital products such as online games. This paper deals with the coordination issue of the whole channel for online game products. Firstly, the supply chain members and their operation processes of the online game industry are analyzed, and then a new supply chain contract model following the idea of revenue sharing model for online game products is given. Finally a concrete example is provided to show that current contract model in online game industry cannot achieve coordination and the profit in whole supply chain cannot be optimized, but by using the new model, the coordination of the whole supply chain can be achieved and the outcome of the whole supply chain is Pareto optimal.
  • Keywords
    Business communication; Cement industry; Communication industry; Concrete; Contracts; Costs; Supply chains; Toy industry; Transportation; Virtual manufacturing; online game industry; supply chain contract; supply-chain coordination;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Management of Innovation and Technology, 2006 IEEE International Conference on
  • Conference_Location
    Singapore, China
  • Print_ISBN
    1-4244-0147-X
  • Electronic_ISBN
    1-4244-0148-8
  • Type

    conf

  • DOI
    10.1109/ICMIT.2006.262345
  • Filename
    4037143