DocumentCode
2961176
Title
Supply Chain Coordination with Contracts for Online Game Industry
Author
Liu, Yongmei ; Zhang, Yanlong
Author_Institution
Business School, Central South University, Changsha, 410083, China
Volume
2
fYear
2006
fDate
38869
Firstpage
867
Lastpage
871
Abstract
So far the supply chain contracts designed by the scholars have made good result in coordinating supply chain of traditional and tangible products, but they may not make sense for digital products such as online games. This paper deals with the coordination issue of the whole channel for online game products. Firstly, the supply chain members and their operation processes of the online game industry are analyzed, and then a new supply chain contract model following the idea of revenue sharing model for online game products is given. Finally a concrete example is provided to show that current contract model in online game industry cannot achieve coordination and the profit in whole supply chain cannot be optimized, but by using the new model, the coordination of the whole supply chain can be achieved and the outcome of the whole supply chain is Pareto optimal.
Keywords
Business communication; Cement industry; Communication industry; Concrete; Contracts; Costs; Supply chains; Toy industry; Transportation; Virtual manufacturing; online game industry; supply chain contract; supply-chain coordination;
fLanguage
English
Publisher
ieee
Conference_Titel
Management of Innovation and Technology, 2006 IEEE International Conference on
Conference_Location
Singapore, China
Print_ISBN
1-4244-0147-X
Electronic_ISBN
1-4244-0148-8
Type
conf
DOI
10.1109/ICMIT.2006.262345
Filename
4037143
Link To Document