DocumentCode
2961408
Title
Techniques to enhance performance of an existing aviation simulation
Author
Carnes, David ; Wieland, Frederick
Author_Institution
Mitre Corp., McLean, VA, USA
Volume
2
fYear
2002
fDate
8-11 Dec. 2002
Firstpage
1219
Abstract
Facing a need to run large scenarios on aviation models more quickly than the one to two days currently required, the MITRE Corporation undertook an effort to reduce the execution time of one such simulation. Time and cost constraints prohibited a major rewrite of the almost one million existing lines of code, so only solutions requiring minimal changes to the code base were considered. This paper describes the approaches taken to increase the speed of the original sequential simulation by employing more efficient algorithms and parallel processing technology. Specifically, an implementation of a new technique for parallel proximity detection provided an 80% reduction in the time spent checking for conflicts. In addition, implementation of a thread pool that enables the movement of multiple aircraft in parallel resulted in a 10%-15% reduction in the overall execution time of the simulation. In this paper we report on the design of these techniques and how they were implemented in the simulation.
Keywords
aerospace simulation; air traffic control; parallel algorithms; quadtrees; MITRE Corporation; aviation simulation; conflict checking; execution time reduction; large scenarios; multiple aircraft movement; parallel algorithms; parallel processing; parallel proximity detection; performance; quadtree; thread pool; Aerospace simulation; Air traffic control; Aircraft navigation; Airports; Costs; Filtering algorithms; Filters; Parallel processing; Software architecture; Yarn;
fLanguage
English
Publisher
ieee
Conference_Titel
Simulation Conference, 2002. Proceedings of the Winter
Print_ISBN
0-7803-7614-5
Type
conf
DOI
10.1109/WSC.2002.1166381
Filename
1166381
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