• DocumentCode
    296195
  • Title

    An evolutionary algorithm to map objects using their interaction frequencies

  • Author

    Everett, James E.

  • Volume
    1
  • fYear
    1995
  • fDate
    Nov. 29 1995-Dec. 1 1995
  • Firstpage
    62
  • Abstract
    This paper describes an evolutionary algorithm for fitting a set of objects in multidimensional space, to give a maximum likelihood mapping based upon their asymmetrical matrix of interaction frequencies. The model has many real world manifestations, but the citation frequencies of a set of journals is used to illustrate the method. It is shown that the problem is particularly susceptible to entrapment in local minima when using hill-climbing or adjacency operators, and that this problem can be avoided with a suitably designed evolutionary algorithm. Appropriate operators for the evolutionary algorithm are developed. It is shown that mutation operators can be used to increase the range of genotype without changing the phenotype, and that this type of genetic drift, not immediately affected by selection pressure, can provide a useful means of avoiding premature convergence
  • Keywords
    Algorithm design and analysis; Convergence; Evolutionary computation; Frequency estimation; Genetic mutations; Maximum likelihood estimation; Multidimensional systems; Operations research; Predictive models; Symmetric matrices;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 1995., IEEE International Conference on
  • Conference_Location
    Perth, WA, Australia
  • Print_ISBN
    0-7803-2759-4
  • Type

    conf

  • DOI
    10.1109/ICEC.1995.489120
  • Filename
    489120