DocumentCode
296195
Title
An evolutionary algorithm to map objects using their interaction frequencies
Author
Everett, James E.
Volume
1
fYear
1995
fDate
Nov. 29 1995-Dec. 1 1995
Firstpage
62
Abstract
This paper describes an evolutionary algorithm for fitting a set of objects in multidimensional space, to give a maximum likelihood mapping based upon their asymmetrical matrix of interaction frequencies. The model has many real world manifestations, but the citation frequencies of a set of journals is used to illustrate the method. It is shown that the problem is particularly susceptible to entrapment in local minima when using hill-climbing or adjacency operators, and that this problem can be avoided with a suitably designed evolutionary algorithm. Appropriate operators for the evolutionary algorithm are developed. It is shown that mutation operators can be used to increase the range of genotype without changing the phenotype, and that this type of genetic drift, not immediately affected by selection pressure, can provide a useful means of avoiding premature convergence
Keywords
Algorithm design and analysis; Convergence; Evolutionary computation; Frequency estimation; Genetic mutations; Maximum likelihood estimation; Multidimensional systems; Operations research; Predictive models; Symmetric matrices;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 1995., IEEE International Conference on
Conference_Location
Perth, WA, Australia
Print_ISBN
0-7803-2759-4
Type
conf
DOI
10.1109/ICEC.1995.489120
Filename
489120
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