• DocumentCode
    2962018
  • Title

    Rendering optimal solar shadows using plural sunlight depth buffers

  • Author

    Tadamura, Katsumi ; Qin, Xueying ; Jiao, Guofang ; Nakamae, Eihachiro

  • Author_Institution
    Fac. of Eng., Yamaguchi Univ., Japan
  • fYear
    1999
  • fDate
    1999
  • Firstpage
    166
  • Abstract
    We propose a novel method, based on the two-pass z-buffer algorithm, to calculate shadows with sufficient precision and efficiency for rendering a daytime landscape with solar penumbrae. The feature of the proposed method is that the precision of the shadows can be preserved to be superior than that of any visible surface by using the appropriate number of plural shadow buffers; it gives a fairly satisfactory trade-off between computation time and quality of shadows. By using the shadow buffers, before calculating solar illuminance we can divide visible surfaces into three types of fragments, that is, bright regions, umbra regions, and the remaining penumbra regions. Thus, we can efficiently render a daytime landscape with sufficient precision of penumbrae because the algorithm can set the calculation points of solar illuminance variably, with their number depending on the type of region they belong to
  • Keywords
    natural scenes; realistic images; rendering (computer graphics); sunlight; bright regions; calculation points; computation time; daytime landscape; optimal solar shadow rendering; penumbra regions; plural sunlight depth buffers; shadow buffers; solar illuminance; solar penumbrae; two-pass z-buffer algorithm; umbra regions; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 1999. Proceedings
  • Conference_Location
    Canmore, Alta.
  • Print_ISBN
    0-7695-0185-0
  • Type

    conf

  • DOI
    10.1109/CGI.1999.777935
  • Filename
    777935