DocumentCode
2962018
Title
Rendering optimal solar shadows using plural sunlight depth buffers
Author
Tadamura, Katsumi ; Qin, Xueying ; Jiao, Guofang ; Nakamae, Eihachiro
Author_Institution
Fac. of Eng., Yamaguchi Univ., Japan
fYear
1999
fDate
1999
Firstpage
166
Abstract
We propose a novel method, based on the two-pass z-buffer algorithm, to calculate shadows with sufficient precision and efficiency for rendering a daytime landscape with solar penumbrae. The feature of the proposed method is that the precision of the shadows can be preserved to be superior than that of any visible surface by using the appropriate number of plural shadow buffers; it gives a fairly satisfactory trade-off between computation time and quality of shadows. By using the shadow buffers, before calculating solar illuminance we can divide visible surfaces into three types of fragments, that is, bright regions, umbra regions, and the remaining penumbra regions. Thus, we can efficiently render a daytime landscape with sufficient precision of penumbrae because the algorithm can set the calculation points of solar illuminance variably, with their number depending on the type of region they belong to
Keywords
natural scenes; realistic images; rendering (computer graphics); sunlight; bright regions; calculation points; computation time; daytime landscape; optimal solar shadow rendering; penumbra regions; plural sunlight depth buffers; shadow buffers; solar illuminance; solar penumbrae; two-pass z-buffer algorithm; umbra regions; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 1999. Proceedings
Conference_Location
Canmore, Alta.
Print_ISBN
0-7695-0185-0
Type
conf
DOI
10.1109/CGI.1999.777935
Filename
777935
Link To Document