DocumentCode :
2962737
Title :
Integrating Cognitive Tasks in Game Acitivities
Author :
Maciuszek, Dennis ; Martens, Alke
Author_Institution :
Dept. of Comput. Sci., Univ. of Rostock, Rostock, Germany
fYear :
2012
fDate :
4-6 July 2012
Firstpage :
376
Lastpage :
378
Abstract :
In this paper we describe an approach to model activities for educational role playing games based on a cognitive task analysis. After developing an architecture for educational role playing games, including patterns of communication, we analyzed several games to find out, why it is so difficult to seamlessly integrate gaming and learning. Our analysis of activities in commercial RPGs showed us that activities like crafting are underdeveloped and play a minor role in game design (in contrast for example to combat). We have been able to show that crafting can be mapped to inquiry learning, so this might be a point of integrating learning and gaming. On this basis of results, we used cognitive task analysis to analyze the tasks to perform in classical crafting activities. We describe our approach with one example, the preparation of a recipe, in this paper.
Keywords :
cognition; computer aided instruction; computer games; task analysis; RPG; classical crafting activity; cognitive task analysis; educational role playing game; game activity; inquiry learning; integrated learning; Adaptation models; Avatars; Computational modeling; Computer architecture; Games; Knowledge representation; cognitive task analysis; game-based learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Learning Technologies (ICALT), 2012 IEEE 12th International Conference on
Conference_Location :
Rome
Print_ISBN :
978-1-4673-1642-2
Type :
conf
DOI :
10.1109/ICALT.2012.205
Filename :
6268125
Link To Document :
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