DocumentCode
2963692
Title
The Effects of Using Embodied Interactions to Improve Learning Performance
Author
Lee, Wan-Ju ; Huang, Chi-Wen ; Wu, Chia-Jung ; Huang, Shing-Tsaan ; Chen, Gwo-Dong
Author_Institution
Dept. of Comput. Sci. & Inf. Eng., Nat. Central Univ., Chungli, Taiwan
fYear
2012
fDate
4-6 July 2012
Firstpage
557
Lastpage
559
Abstract
In order to let students learn authentically, we provide an opportunity for them to learn naturally and apply knowledge by adding authentic learning experience in classrooms. We wanted to know whether integrating embodied interactions in authentic learning can enhance authentic learning experience, and even improve learning performance. In this research, we proposed a near-authentic environment that students can engage in a designed situation with their body movements. This study analyzed how this learning mechanic could enhance learning motivation or performance. We observed the subjects´ perceptions of learning experience through the designed activity and examine whether they were engaging. This research uncovered that their intrinsic motivation was relatively high in this activity and there were some interesting behaviors among students´ interactions.
Keywords
computer aided instruction; computer games; human computer interaction; user interfaces; Kinect; authentic learning experience enhancement; digital learning playground; embodied interactions; game based learning; learning motivation enhancement; learning performance improvement; Cognition; Computer science; Educational institutions; Games; Humans; Materials; Kinect; authentic learning experience; digital learning playground; embodied cognition;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2012 IEEE 12th International Conference on
Conference_Location
Rome
Print_ISBN
978-1-4673-1642-2
Type
conf
DOI
10.1109/ICALT.2012.104
Filename
6268176
Link To Document