• DocumentCode
    2964896
  • Title

    Using Social Networking and Virtual Reality to Harness Creativity in Students in E-learning Situations

  • Author

    Ragbir, Diana ; Mohan, Permanand

  • Author_Institution
    Dept. Comput. & Inf. Technol., Univ. of the West Indies, St. Augustine, Trinidad and Tobago
  • fYear
    2012
  • fDate
    4-6 July 2012
  • Firstpage
    734
  • Lastpage
    735
  • Abstract
    This paper outlines the PhD research being undertaken with respect to integrating social networking and virtual reality technologies to harness creativity in students in e-learning situations. It is expected that merging the most immersive and the most social technologies will achieve collaboration and creativity amongst students and enable them to develop the skills of self-learning and application of technology to real world problems.
  • Keywords
    computer aided instruction; further education; groupware; social networking (online); unsupervised learning; virtual reality; PhD research; e-learning situations; harness creativity; self-learning; social networking; social technologies; students collaboration; students creativity; virtual reality; Avatars; Collaboration; Educational institutions; Electronic learning; Social network services; creativity; creativity support tools; education; social networking; virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2012 IEEE 12th International Conference on
  • Conference_Location
    Rome
  • Print_ISBN
    978-1-4673-1642-2
  • Type

    conf

  • DOI
    10.1109/ICALT.2012.228
  • Filename
    6268242