DocumentCode
2967541
Title
Row tracing using hierarchical occlusion maps
Author
Kammaje, Ravi P. ; Mora, Benjamin
Author_Institution
Swansea Univ., Swansea
fYear
2008
fDate
9-10 Aug. 2008
Firstpage
27
Lastpage
34
Abstract
A new rendering method that ray traces an entire row of the image at a time is introduced. This moves some of the ray tracing computations into a simplified 1D domain and reduces the memory requirements considerably. Visibility determination is performed efficiently using hierarchical occlusion maps and provides faster renderings than packet ray tracing in general and OpenGL for large scenes. In addition, the algorithm shows near perfect scaling when multi-threaded and works very well with kd-trees and octrees, as implementations demonstrate. Finally, optimal rendering times are reached with trees that are an order of magnitude smaller than those required for regular ray tracing.
Keywords
application program interfaces; ray tracing; rendering (computer graphics); OpenGL; hierarchical occlusion maps; kd-trees; ray tracing computations; rendering method; row tracing; Acceleration; Arithmetic; Computer graphics; Data structures; Image generation; Layout; Particle beams; Ray tracing; Rendering (computer graphics); Tree graphs; Hidden line/surface removal; I.3.6 [Computer Graphics]: Three-Dimensional Graphics and Realism—Raytracing;
fLanguage
English
Publisher
ieee
Conference_Titel
Interactive Ray Tracing, 2008. RT 2008. IEEE Symposium on
Conference_Location
Los Angeles, CA
Print_ISBN
978-1-4244-2741-3
Type
conf
DOI
10.1109/RT.2008.4634617
Filename
4634617
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