• DocumentCode
    2967541
  • Title

    Row tracing using hierarchical occlusion maps

  • Author

    Kammaje, Ravi P. ; Mora, Benjamin

  • Author_Institution
    Swansea Univ., Swansea
  • fYear
    2008
  • fDate
    9-10 Aug. 2008
  • Firstpage
    27
  • Lastpage
    34
  • Abstract
    A new rendering method that ray traces an entire row of the image at a time is introduced. This moves some of the ray tracing computations into a simplified 1D domain and reduces the memory requirements considerably. Visibility determination is performed efficiently using hierarchical occlusion maps and provides faster renderings than packet ray tracing in general and OpenGL for large scenes. In addition, the algorithm shows near perfect scaling when multi-threaded and works very well with kd-trees and octrees, as implementations demonstrate. Finally, optimal rendering times are reached with trees that are an order of magnitude smaller than those required for regular ray tracing.
  • Keywords
    application program interfaces; ray tracing; rendering (computer graphics); OpenGL; hierarchical occlusion maps; kd-trees; ray tracing computations; rendering method; row tracing; Acceleration; Arithmetic; Computer graphics; Data structures; Image generation; Layout; Particle beams; Ray tracing; Rendering (computer graphics); Tree graphs; Hidden line/surface removal; I.3.6 [Computer Graphics]: Three-Dimensional Graphics and Realism—Raytracing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Interactive Ray Tracing, 2008. RT 2008. IEEE Symposium on
  • Conference_Location
    Los Angeles, CA
  • Print_ISBN
    978-1-4244-2741-3
  • Type

    conf

  • DOI
    10.1109/RT.2008.4634617
  • Filename
    4634617