DocumentCode
2969976
Title
Real-time depth estimation for immersive 3D videoconferencing
Author
Feldmann, I. ; Waizenegger, W. ; Atzpadin, N. ; Schreer, O.
Author_Institution
Heinrich-Hertz Inst., Fraunhofer Inst. for Telecommun., Berlin, Germany
fYear
2010
fDate
7-9 June 2010
Firstpage
1
Lastpage
4
Abstract
The interest in immersive 3D video conference systems exists now for many years from both sides, the commercialization point of view as well as from a research perspective. Still, one of the major bottlenecks in this context is the computational complexity of the required algorithmic modules. This paper discusses this problem from a hardware point of view. We use new fast graphics board solutions, which allow high algorithmic parallelization in consumer PC environments on one hand and look at state-of-the-art powerful multi-core CPU processing capabilities on the other hand. We propose a novel scalable and high performance 3D acquisition framework for immersive 3D videoconference systems which takes benefit from both sides. In this way we are able to integrate complex computer vision algorithms, such as Visual Hull, multi-view stereo matching, segmentation, image rectification, lens distortion correction and virtual view synthesis as well as data encoding, network signaling and capturing for 16 HD cameras in one real-time framework. This paper is based on results and experiences of the European FP7 research project 3D Presence which aims to build a real-time three party and multi-user 3D videoconferencing system.
Keywords
computer vision; image segmentation; teleconferencing; video coding; video communication; 3D video conference systems; HD cameras; algorithmic parallelization; computer vision algorithms; data encoding; graphics board solutions; image rectification; lens distortion correction; multicore CPU processing capabilities; multiview stereo matching; network capturing; network signaling; realtime depth estimation; stereo segmentation; virtual view synthesis; visual hull; Commercialization; Computational complexity; Computer vision; Graphics; Hardware; Image segmentation; Lenses; Stereo vision; Teleconferencing; Videoconference; 3D Reconstruction; CUDA; GPU Processing; Hardware; Real-Time;
fLanguage
English
Publisher
ieee
Conference_Titel
3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON), 2010
Conference_Location
Tampere
Print_ISBN
978-1-4244-6377-0
Electronic_ISBN
978-1-4244-6378-7
Type
conf
DOI
10.1109/3DTV.2010.5506312
Filename
5506312
Link To Document